CCP Fozzie sure made the headlines last week with the announcement of coming sov changes, a decision which has been meet with a wide array of emotions by the EVE Online community (mostly positive), today he made a new EVE-O thread to discuss changes and tactics with the EVE Online players, read on and make sure to comment on the link at the end of the piece to let him know what’s your take on this.
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Showing posts with label CCP. Show all posts
Showing posts with label CCP. Show all posts
Monday, March 9, 2015
CSM: Behind The Scenes
During the Winter Summit we spoke with members of CSM9 including progodlegend, Sion Kumitomo, Ali Aras, Xander Phoena and corebloodbrothers to find out what their take is on the CSM, how useful they find it, and the relationship that the council shares with CCPs developers
Tuesday, March 3, 2015
[DEV BLOG] Drifter Statistics
This is CCP Affinity on behalf of Team Space Glitter and we would like to show you some week one stats on The Drifters that we released with Tiamat.

One of our goals with The Drifters was to further iterate on the new NPC AI we released with the Circadian Seekers. It has been awesome to see how you all adapt to new challenges and we hope to continue reprogramming the NPCs of New Eden.
One of our goals with The Drifters was to further iterate on the new NPC AI we released with the Circadian Seekers. It has been awesome to see how you all adapt to new challenges and we hope to continue reprogramming the NPCs of New Eden.
SOV Reworks and the potential for change
CCP Fozzie finally released the long awaited SO changes Dev blog today. And it's quite dense, and full of a lot of interesting ideas. As expected it will probably change to degree prior to release. But that hasn't stopped the usual fanfare of overreactions, theory crafting, and leadership planning from going into full swing within the EVE community.
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Monday, March 2, 2015
[DEV POST] CSPA Charge Will Now Default to 0 ISK
Afternoon Space Friends,
Another quick post here to let you know of a change Five-0 have ready for testing on Singularity.
When Scylla is released, the default CSPA charge for newly created characters will default to 0 ISK instead of 2950 ISK.
For any existing characters that have their CSPA charge still at the default of 2950 ISK, the charge will also be changed to 0 ISK. Characters that have chosen to set their charge to any other value will be unaffected. All characters can still configure this setting as normal (via the Settings option in the Mail window).
In general, we want to be enabling social interaction in EVE rather than blocking it. The anti-spam value of this feature did not outweigh the downsides of requiring players (especially new players) to pay in order to talk to each other. Most experienced players already change their CSPA charge to 0, so we do not expect this change to negatively affect a large number of players.
As always we’re looking for feedback (in this thread) and reports on any issues found (using the in-game bug reporting tool) with this change.
Thanks in advance!
[ Original Dev Post ]
Another quick post here to let you know of a change Five-0 have ready for testing on Singularity.
When Scylla is released, the default CSPA charge for newly created characters will default to 0 ISK instead of 2950 ISK.
For any existing characters that have their CSPA charge still at the default of 2950 ISK, the charge will also be changed to 0 ISK. Characters that have chosen to set their charge to any other value will be unaffected. All characters can still configure this setting as normal (via the Settings option in the Mail window).
In general, we want to be enabling social interaction in EVE rather than blocking it. The anti-spam value of this feature did not outweigh the downsides of requiring players (especially new players) to pay in order to talk to each other. Most experienced players already change their CSPA charge to 0, so we do not expect this change to negatively affect a large number of players.
As always we’re looking for feedback (in this thread) and reports on any issues found (using the in-game bug reporting tool) with this change.
Thanks in advance!
[ Original Dev Post ]
Friday, February 27, 2015
o7: The EVE Online show - Episode 5
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eve online news
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eve video
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o7 show
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scylla
Thursday, February 26, 2015
The o7 Show, Swinging The Nerf Bat, and UI Changes
The o7 show was aired this evening at 2000 Eve time and there were some great announcements and some really interesting stuff on show in CCP’s flagship live dev blog. In the following article we will run through the main announcements that were featured.
Sunday, February 22, 2015
PL/NC. Skirmish with HERO over 3gd6-8 Station Armor Timer, Oh...and HERO Kills a Wyvern
At around 0:00 EVE Time, the 3GD6-8 Station was due to come out of reinforce as the final fight in the system between PL and HERO. If HERO failed to rep the station and reset the timer, they would lose the system to PL. As a result the amount of response to CTAs from HERO was staggering. With multiple fleets being maxed at 250 pilots. HERO brought a mainline DPS fleet comprised of Tengus and Eagles. With a secondary Ishtar fleet in support. This was of course furher supported by a massive 200 man EWAR fleet of mostly Crucifiers, themselves having "Rushcat" fit interceptors in support for ECM bursts.
The main objective for HERO was clear, they had to rep the station. To that end, the main fleet was to hold the line against the enemy long enough for the Carriers to get on grid and rep the station. As the timer drew closer to expiring, HERO intel flooded in that in addition to the slowcats and supers PL is known for, the TFI fleet used in the last fight would make a return. The last IHub fight went poorly for these TFIs, who were a victim of their own success and lost a large amount of ships to HERO.
The main objective for HERO was clear, they had to rep the station. To that end, the main fleet was to hold the line against the enemy long enough for the Carriers to get on grid and rep the station. As the timer drew closer to expiring, HERO intel flooded in that in addition to the slowcats and supers PL is known for, the TFI fleet used in the last fight would make a return. The last IHub fight went poorly for these TFIs, who were a victim of their own success and lost a large amount of ships to HERO.
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Pandemic Legion
Friday, February 20, 2015
[The Scope] Drifters
“The Scope” program from Galactic News Network (CCP’s ingame creation to release official news), has a new video out, this time on Drifters. It does confirm, for the record, that Caroline’s Star did in fact originate in Jove space.
The majority of the video covers the new NPC faction, Drifters, that have been released in EVE’s last expansion.
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drifters
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eve online news
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eve video
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tiamat
Thursday, February 19, 2015
[DEV BLOG] The New Player Experience
Seasoned Veterans of New Eden – Hello
CCP Rise here for EVE’s Team Pirate Unicorns to give you a heads up about some changes to the new player experience (NPE for short) that are about to sneak their way onto Tranquility.
HISTORY
As many of you remember, the first few days in New Eden can be some of the most difficult, and it’s been a mission at CCP for a very long time to try and improve the experience for new bros. The tutorial has undergone several major reworks over the years and we also constantly strive to make EVE’s core systems more intuitive and usable without sacrificing sophistication. Despite all that, we still feel there’s room for improvement, especially when it comes to the tutorial itself.
Over a year ago, our team took on the mission to overhaul the NPE and since then you’ve seen us establish some systems we felt were needed to make our vision for new players possible. First, we added and tweaked a lot of tooltips covering the major interface elements and features and then we installed a new notification system to improve feedback and give us a better way to deliver information to new players. Most recently we began work overhauling the star map. With all these pieces in place (or at least getting close to where we want them to end up) we’ve finally been able to really dig in to a system that we hope will eventually completely replace the current tutorial:
CCP Rise here for EVE’s Team Pirate Unicorns to give you a heads up about some changes to the new player experience (NPE for short) that are about to sneak their way onto Tranquility.
HISTORY
As many of you remember, the first few days in New Eden can be some of the most difficult, and it’s been a mission at CCP for a very long time to try and improve the experience for new bros. The tutorial has undergone several major reworks over the years and we also constantly strive to make EVE’s core systems more intuitive and usable without sacrificing sophistication. Despite all that, we still feel there’s room for improvement, especially when it comes to the tutorial itself.
Over a year ago, our team took on the mission to overhaul the NPE and since then you’ve seen us establish some systems we felt were needed to make our vision for new players possible. First, we added and tweaked a lot of tooltips covering the major interface elements and features and then we installed a new notification system to improve feedback and give us a better way to deliver information to new players. Most recently we began work overhauling the star map. With all these pieces in place (or at least getting close to where we want them to end up) we’ve finally been able to really dig in to a system that we hope will eventually completely replace the current tutorial:
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CCP rise
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new player experience
Monday, February 16, 2015
Tiamat Incoming. . .
With eh newer 6-week dev cycle for EVE Online, the patches and mini-expansions have been getting a mixed reaction from the community. And Tiamat is no different. There are two major features that are being debated about by the players.
One is the Minmatar Svipul T3 Destroyer
The other is the High-sec aggression toggle for corp management.
One is the Minmatar Svipul T3 Destroyer
The other is the High-sec aggression toggle for corp management.
Friday, February 13, 2015
The Scope: Shattered Planets
Another video from “The Scope” program from GNN (CCP’s in-game, in-character news service), reveals theories on the current back story. This time the report is on shattered wormholes, Sisters of EVE, and the numerous wormhole theories out there.
Notice the news crawl at the bottom delivers additional news around New Eden, including the Gallente Presidential election results.
The Previous report covered the “Caroline’s Star” phenomenon, found here: Link.
CCP highlights player contributions (in-character) by putting the spotlight on players that discover the threads of storyline laid out by CCP. Some of the “scholars” investigating the back-story (pictured at the end of the video) are the same players that appear on the Hydrostatic Podcast Lore Panels: Ashterothi, Mark726, Morwen Lagann, Tarek Raimo, Anslo, Uriel Paradisi Antevnuecci, Lockefox, Phyridean, and Rhavas.
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eve video
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The Scope: Caroline’s Star
Monday, February 9, 2015
CCP Details Corp Mechanics Revamp
Hi! I’m CCP Punkturis and on behalf of Team Five 0 I want to tell you about some of the changes related to corporations that we’ve been working on for Tiamat, which will be released on February 17, 2015!
We know the effort and time that CEOs and directors spend on managing their corporations is very valuable, and we want to make things easier for them. That’s why we went to the forums and asked for your "corp little things". A lot of good ideas surfaced and we tried to prioritize targeting them and hope you’ll like the things we’re bringing you this time.
We know the effort and time that CEOs and directors spend on managing their corporations is very valuable, and we want to make things easier for them. That’s why we went to the forums and asked for your "corp little things". A lot of good ideas surfaced and we tried to prioritize targeting them and hope you’ll like the things we’re bringing you this time.
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CCP Punkturis
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dev post
Wednesday, February 4, 2015
[DEV BLOG] New Apparel For Mystery Code Holders
We are happy to announce that we have released six new time exclusive clothing items into the redeeming queues of players who are Second Decade Collector’s Edition Mystery Code holders.
This new package of clothing items can be claimed through the voucher center in Account Management (requires login), and contains the following:
This new package of clothing items can be claimed through the voucher center in Account Management (requires login), and contains the following:
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ccp falcon
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Wednesday, January 28, 2015
[Dev Blog] Coming To EVE In Tiamat ~CCP Seagull
http://community.eveonline.com/news/dev-blogs/coming-to-eve-in-tiamat/
We are just getting started this year, and the Tiamat release brings both quality of life changes and some significant next steps on the developing story of New Eden. Log in, undock and go find out what is really going on! Here are the features coming to EVE Online in Tiamat:
We are just getting started this year, and the Tiamat release brings both quality of life changes and some significant next steps on the developing story of New Eden. Log in, undock and go find out what is really going on! Here are the features coming to EVE Online in Tiamat:
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CCP
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Thursday, January 22, 2015
CSM 9 Minutes for Day 1 ~CCP Falcon
http://community.eveonline.com/news/news-channels/eve-online-news/csm-winter-summit-day-one/
The CSM 9 Winter Summit is now in full swing, with the first day of sessions between the EVE Online Development Team and the Council of Stellar Management occuring yesterday.
With Ali Aras, Sion Kumitomo, Corbexx, Xander Phoena, corebloodbrothers, Sugar Kyle and progodlegend arriving over the course of the weekend to acclimatise themselves to the glorious Icelandic winter, and the rest of the council attending summit sessions remotely, the first day of presentations and talks were held on Tuesday, January 20th in the new 4 day summit format.
After a good 8 hours of talks, and while there are a couple of sessions which have to remain under NDA, we are happy to present the CSM Summit Minutes for the first day of the CSM 9 Winter Summit for your reading pleasure.
We still have 3 days of the summit left to go and will be releasing the minutes over the course of the rest of the week as talks and presentations continue.
The CSM 9 Winter Summit is now in full swing, with the first day of sessions between the EVE Online Development Team and the Council of Stellar Management occuring yesterday.
With Ali Aras, Sion Kumitomo, Corbexx, Xander Phoena, corebloodbrothers, Sugar Kyle and progodlegend arriving over the course of the weekend to acclimatise themselves to the glorious Icelandic winter, and the rest of the council attending summit sessions remotely, the first day of presentations and talks were held on Tuesday, January 20th in the new 4 day summit format.
After a good 8 hours of talks, and while there are a couple of sessions which have to remain under NDA, we are happy to present the CSM Summit Minutes for the first day of the CSM 9 Winter Summit for your reading pleasure.
We still have 3 days of the summit left to go and will be releasing the minutes over the course of the rest of the week as talks and presentations continue.
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ccp falcon
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csm
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csm 9
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Tuesday, January 20, 2015
DevBlog: The Republic Strikes Back: The Svipul Tactical Destroyer and Projectile Changes in Tiamat
The recent CCP DevBlog for EVE Online has hit. And in it CCP Fozzie talks about the upcoming Tiamat release and new changes coming to modules and ship types within.
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Friday, January 16, 2015
o7 Show Episode 4
CCP Guard and CCP Mimic interviewed four EVE Online developers about upcoming features, such as the ‘Super Kerr-Induced Nanocoating´s” (SKIN´s) system for ship exteriors, and improvements and re-designs of the corporation and alliance infrastructure in EVE.
We went behind the scenes of Virtual World Operations, the team responsible for running Tranquility, the server cluster behind the world’s biggest and most complex single shard universe (yep, it’s EVE).
We also spoke with players involved in cool community projects and had Game Designer CCP Rise fit a ship live, and take it into one of EVE’s most dangerous low security systems to fight for his life. We also got a first look at a concept drawing of the much-awaited Minmatar Tactical Destroyer.
Thursday, January 15, 2015
o7 Show Highlights
A few hours ago, the latest episode of CCP’s o7 live show aired. While nothing earth-shattering was announced, there were a few things worth noting. The biggest among these are the upcoming changes to corp management within EVE. The bombshell hit when CCP Punkturis mentioned that CCP intends to add an option for corps to toggle whether friendly fire without CONCORD intervention will be allowed within the corp. This seems to spell an end for AWOXing that relied on these corpmate-versus-corpmate attacks always being allowed. The first of these changes, mostly “little things” fixes, are coming in February.
The next interesting thing involved changes to the ship skinning system. The current system involves using blueprints bought from the in-game store to transform an existing ship into another ship model entirely. Once the skinned ship is destroyed, you would need another blueprint to get new ship with your favorite skin. CCP intends to change this system so that a skin is purchased as a license, allowing the license owner to skin the appropriate ship repeatedly and instantly without blueprints. In theory, a player could switch between the skins they own on the fly, all through options in the fitting window. This will allow players in wormhole space to use ship skins and allow skin changing while undocked. There was no specific release date associated with this change.
Lastly, CCP announced that the Minmatar Tactical Destroyer would be coming in the February update. No statistics for the ship were given, though they did show a concept sketch of the ship.
The next interesting thing involved changes to the ship skinning system. The current system involves using blueprints bought from the in-game store to transform an existing ship into another ship model entirely. Once the skinned ship is destroyed, you would need another blueprint to get new ship with your favorite skin. CCP intends to change this system so that a skin is purchased as a license, allowing the license owner to skin the appropriate ship repeatedly and instantly without blueprints. In theory, a player could switch between the skins they own on the fly, all through options in the fitting window. This will allow players in wormhole space to use ship skins and allow skin changing while undocked. There was no specific release date associated with this change.
Lastly, CCP announced that the Minmatar Tactical Destroyer would be coming in the February update. No statistics for the ship were given, though they did show a concept sketch of the ship.
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CCP
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o7 show
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T3 destroyer
Monday, January 12, 2015
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