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Showing posts with label o7. Show all posts
Showing posts with label o7. Show all posts

Friday, December 12, 2014

o7: The EVE Online Show. Episode 3



1:13 - CCP Nullarbor and CCP Mankiller tell us about their work for Rhea and give a glimpse into their work for EVE in 2015.

12:42 - The EVE Trailer Team, fresh off delivering the smash hit ‘This is EVE’, tell us how an EVE trailer is made and what goes on behind the scenes.

19:00 - CCP Guard and CCP Mimic take a look at what’s been happening in the EVE community.

33:45 - Coelomate from The Phoebe Freeport republic shares the story of how a rag-tag group of strangers took settled in hostile 0.0 space as a result of the changes made in the Phoebe release.

41:53 - Executive Producer of EVE CCP Seagull and Lead Game Designer CCP Scarpia sit down for a chat about the eventful year that passed, where we’re at and what 2015 might have in store.

Friday, November 7, 2014

o7 Show Episode 2





The second episode of The o7 Show details some of what happened in Phoebe, CCP Explorer talking about the 5-week development cycle, CCP RealX dropping mad spaceship audio science, CCP Rise exploring the Worm, an update from Team Size Matters on upcoming clone changes and CCP Fozzie discussing the new Thera system for the December 2014 Rhea release.

Thursday, November 6, 2014

o7 Rhea Reveal, Thera and Clones

CCP's EVE chat show, o7, aired its second episode today - and as per usual, it came with several juicy reveals. This episode was hosted by CCP Mimic rather than the usual CCP Guard.
 
First on the developer interview docket were CCP Punkturis and CCP karkur. Punkturis was quite pleased with her work on Multisell and how well it was received, along with the other "little things" improvements in Phoebe. The 24 hour cap being removed from the skill queue was a long anticipated and quite popular change. The developers noted that the restrictions on the queue were preventing them from implementing further features and tweaks to the training system - now there is space for such development. Some discussion of EVE Down Under ensued, with CCP karkur displaying her knitted Gurista-kangaroo hat; CCP Rise, CCP Logibro, and CCP Mimic (among others) are all expected to be at the Australian player event.
After a short retrospective on EVE Vegas a pre-taped segment by CCP Explorer (@erlendur) discussed the five-week development cycle, which has truly hit its stride lately. Explorer walked the viewers through a behind-the-scenes look at the development process this year. The key takeaway: development is not restricted or rushed by the new cycle, and features that take longer than a single cycle to develop get all the time they need. The five-week rhythm simply means that development can happen in its own time and features can be shipped regularly and much more rapidly than before.

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