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Showing posts with label ISK. Show all posts
Showing posts with label ISK. Show all posts

Friday, October 31, 2014

EVE Online and the "Pay to Win" Argument

The situation is extremely clear: as the definition of “win” is “reaching your goal”, if paying real world money gets you closer to your goals, you are paying to win. All the excuses are wrong. The pay-to-win people usually claim that their win is not guaranteed by the payment. It’s true, but irrelevant. Just because it’s possible to win a soccer game 10 vs 11, bribing the referee to ban one of the opposing team without reason is still cheating. Playing 11 vs 10 is a huge advantage. Just like having gold ammo or being able to spend all your game time on fighting because you bought dozens of replacement ships from $.

The “my real world income is higher than the $1-2/hour I can earn in the game” is wrong for three reasons:

    your income is $0.00 while playing a video game. Unless you are an RMT seller, you create absolutely no monetary value. Being more productive while working than while playing is obvious.

    if you can earn 50-150M per active playing hour, you are either very newbie, very “just smelling the flowers and watching the scenery”-casual or fail very hard

    finding that paying gets you in-game progress easier than playing is an obvious criteria for deciding to pay to win. Saying it loud isn’t more of an argument than “I cheat because it’s easier to progress this way”.

Now the trick in EVE, compared to World of Tanks is that you don't pay the developer to win. In WoT, you buy gold ammo and you can pop enemy tanks like they were tissue paper. In EVE, you buy a PLEX from CCP, but it doesn't make you any stronger. However, you can trade it to better players for their power.Te common saying among many EVE players is "ISK doesn't buy you PVP skill".  There is no better way to say it.  The fact of the matter is that even if a large number of players invested personal out of game wealth into the game for the purpose of creating a formidable and well-fit fleet.  Their understanding of game mechanics, overall coordination, and general skill at manipulating the game and its players is laughably poor.

A small but skilled force will always outclass a richer force as they have the means and understanding to utilize tactics that will confuse and disorient the newer players, nullifying their ISK advantage.

This is where the hiring of skilled players comes in.  An entire industry exists within EVE for exploiting the relative weakness of players with little skill but, lots of wealth.  Hiring a merc alliance to distract your enemies can work.  If you use that distraction to your advantage to build up your own forces or devise new ways of hiding from your enemies.  But most players who go this route never take it that far.  Most don't even bother to fight back.  They take their lumps and continue with the same activities that made them a target in the first place. 

What is worse about this cyclical behavior is that these players are often driven from the game entirely because they cannot cope with the sense of constant PVP of all forms that EVE embodies to its core.

While buying PLEX does make a player stronger in the sense that they have POTENTIAL for better resources and the means to engage and overpower their enemies.  The true strength lies in the judicious exploitation of that potential.  Why buy a brand new fleet of ships without the adequately trained pilots to fly them?

It would seem that the the obvious conclusion for anyone that understands EVE, is that the game will never be what most undretsand to be "Pay to Win".

Saturday, October 25, 2014

Yet another massive battle in WH Space (J150020)

In a somewhat unexpected turn of events, HK, QEX, and other regular fixtures of wormhole shenanigans were involved in a fight which destroyed over 130 Billion ISK.  With the loss of 54 T3,s and multiple dreads and carriers means that HK and their allies had taken quite a heavy hit.

From what I could see HK had spent most of the previous days RF'ing towers in holes to secure a foothold in a certain area of WH space.  Along with the obvious intent of trying to find some fights.  And targeted the home system of NOHO close to DT.

To quote reddit user NoobmanHK:

Man talk about adrenaline.They logged and landed all around us. I burned downed a Moros with my 2 dreads. Over heating guns and reps. Died with both. Then logged in Noobman. Warped down to ForgetmyFace and started blaring primaries. I was switching fast as shit trying to wear their triage pilots out. Managed to snag a couple T3's kills under idk how many triage. Everyone one was dying around me.
Was fun
Way to catch us with our pants down after spending 7 hours Rf'ing 57 towers. haha our dudes were just about to go to bed.

 The primary opposition against HK and it's allies was NOHO, being a quite well known WH alliance were able to deal quite the blow to HK.  Although given the jovial attitudes about the fight from those involved, the losses were well worth the fun.

Over the past few weeks, No Holes Barred had held suspicions of hostiles moving capitals into their wormhole, with the disappearance of wormholes at inopportune times, and directional scans that showed dreads on long range occasionally, but could not fully pin their suspicions down. Yet, on Friday at approximitely 04:16 server time, the veil was lifted, revealing that the groups E X P L O S I O N, Lazerhawks, and Hard Knocks as well had built up a sizable capital presence inside of the hole without NoHo realizing it, and began to lay siege to the entire system. The size of their forces was around a hundred and twenty five subcaps, with the primary purpose of maintaining of hole control, and eighteen capitals as well, mostly dreads and the like.

NoHo, who had barely fourteen people on at the time, chose to draw first blood by using Tornados to quickly pop a hostile Tengu before getting down to business, evacuating assets out of the POSes into external containers over the course of a few hours. Within seven hours, they had completed their initial goal of safeguarding their assets, during which, the hostile forces had been working steadily on reinforcing the dozens of POSes that had locked down the moons in the system. Also during this time, the dread group had split into two entities to better coordinate and reinforce the POSes around system while sixty of the subcaps maintained hole control. The NoHo capital and subcapital group under the command of Faye Fantastic and Sibasomos, sensing an opportunity, made the decision to utilize buffer fit dreadnaughts and go in to engage the targets.

No Holes Barred warped their capitals into the hostile fleet at one of the planets, engaging the dreadnaughts on land; the subcapitals of Hard Knocks and E X P L O S I O N attempted to return and engage the NoHo forces, supported by allies in Exit Strategy.., but were stopped bubbles which put them 110km off of their trapped dreads. Hostile forces attempted to send their other capitals in to support their trapped ones, but by the time they and the subcapitals made it down to where the first half of the cap fleet was, they were dead, leading to a wholesale slaughter of a lot of the remaining Hard Knocks and E X P L O S I ON ships.

While No Holes Barred secured the engagement handily, they don’t seem to harbor much animosity against the attempted evictors, expressing enjoyment for the goodfights that they had as well as mentioning that there would always “be rivalry” between the groups involved. Others, however, on Eve-ru. were less enthused, and angrily wrote posts about the fight that they participated in.

Friday, October 24, 2014

The Future of Renters in NullSec

With all the speculation and moves being made in Null/Low Sec space in advance of Phoebe one would not be too far off base in expecting people to try and hang on to old methods and agreements of surviving in EVE.  Because as we all know, some EVE players really hate change.

Taking the sell-off of the Drone Regions from PL, and N3 allegedly moving to the SouthWest as an example, a lot of alliances are looking to still try and hold onto a slice of landlord/renter ISK.  Or they move into the space left behind in the SouthEast and try to replicate the success of the BOTLRD era.

Regardless of intent, the writing on the wall suggests that rental empires are not long for the sweet embrace of death.  As most SOV-holders are looking to focus on holding easily defensible areas and generating more easily defended revenue streams, there are only a few groups left that will vie for the inevitable scraps of the rental table.

The first group that must be discussed is the pirates and small gang PVPers. Pirates and other small PvP groups are not the competitors of renters. Renters do PvE, mostly ratting. Pirates don’t really want to rat. Chasing away ratters without ratting yourself is just dumb: the income from the rats in your land will be gained by no one. Renters have no loyalty to the landlord as we saw PBLRD members running to B0T or NA for better service. They are ready to pay to anyone who guarantees them the ability to rat in peace. Currently these are the big coalitions.

the other groups that will likely be brought up are new faces in the SOV game.  Smaller alliances looking to carve out a piece for themselves.  Assuming that any smaller groups decide to grind down the evac'd SOV ahead of larger groups and succeed, they will most likely have to focus on holding that SOV from other small groups and defending the revenue of those systems from aforementioned PvP gangs.  In all likelihood, small groups won't be renting space anytime soon.

Currently the strategic and tactical control are the same. If you own SOV, then – using jump bridges and bridging titans – you are able to drop an overwhelming force on anyone who is messing in your land. Pirates live by hit-and-run. Renters don’t have to fear them as long as they watch local. The pirates cannot reasonably attack structures because the landlord shows up with a supercap blob or 500 subcaps.

After Phoebe the strategic and tactical control will split. The regional power will still hold the SOV as it can still deploy and grind down everything in a week while stomping on any attempt from the locals to fight. However they will have to deploy to do so, at the cost of not being anywhere else. This means that outside of such deployments, the local pirates are free to plant their towers and siege renters. If the SOV holder scrambles whatever members they have locally, the pirates would likely beat them up. This creates an awkward dual-power situation: both the formal SOV-holder and the local pirates are owning the same land.
Whomever takes control of the situation on the ground from the larger region holding group, both groups will inevitably come to the conclusion that sharing wealth is better than trying to hoard it.  A split in renter income will be paid to the pirates actively holding said systems, and the SOV-holder of the region will likely demand a cut.  And in effect it will resemble the "protection" rackets of organized crime, in a less violent and chaotic sense.

In most cases, this will not happen at first. The landlords will be reluctant to acknowledge that they lost tactical control and can no longer demand full rent. The pirates will likely approach with an “I just want the World burn”. This can lead to an initial exodus from some regions. An empty land where no one does PvE is good for no one. The SOV-holder will realize that lower rent is better than no rent, while the pirates will realize that having income is better than no income while having blue ratters at least attract random roamers that they can kill, while empty space attracts no one. So after the initial hiccups, the rates of this dual-renting will be accepted and renters will continue ratting as they always did.

LAWN and other CFC alliances get into a scuffle with the Legions.

LAWN was spotted moving freighters taking gates with support of 5 mighty frigates from k-6. Cynos were moved, but didn't make it in time to catch them with all the loots inside.

When cyno got into system he witnessed Freighters warping from station to a gate. Cyno was lit, bubbles went up and the rest is history


In the system of Y-2ANO A combined force of RAZOR, Get off My Lawn and otrhers went head to head with Pandemic Legion, Black Legion, DARKNESS. and others in a squabble that started while LAWN was moving assets through the system.

In a mixture of good timing and skill, the anti-CFC forces were able to  wipe a portion of CFC forces from the grid   Although the actual ISK losses were minimal due to the fact that most of the ships lost were frigates and only a few transports got caught up in the trap.  Nearly 5 Billion ISK worth of assets were destroyed in the overall battle.  Still a hefty blow, but nothing too serious for the CFC overall.

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