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Showing posts with label supercaps. Show all posts
Showing posts with label supercaps. Show all posts

Thursday, November 20, 2014

The Kadeshi Ravaged by PL and Lazerhawks

The Kadeshi lost two supercapital ships and several carriers in their home territory to a mostly Pandemic Legion (PL) Heavy Assault Cruiser fleet.  The Kadeshi dropped on a roving band of pilots from the very large (and still growing) Lazerhawks Corporation, who are wormhole dwellers who specialise in PVP.
According to a Lazerhawks pilot, the roaming gang spotted an Aeon Super Capital ship floating outside of a POS.  Kadeshi didn’t know they had been spotted but recounted that a neutral had popped into the system for a few seconds. The Aeon cloaked and left system but the Lazerhawks were intrigued.  When Kadeshi carriers were spotted floating nearby, Lazerhawks returned to their base and changed into the favored Ishtars – Heavy Assault Cruisers with high drone DPS. They also sent a message to Pandemic Legion, complete with wormhole instructions on how to get to the area. Pandemic Legion began to mobilize a medium sized force. The counter attack clock started ticking.

The Lazerhawks moved to make Kadeshi commit their forces. They brought in 2 ramming battleships on the (likely bait) carriers and the Kadeshi reacted by lighting a cynosural beacon and bridging in an impressive ten strong super capital fleet with tackle support. The Kadeshi, feeling safe deep in their own territory, began to easily destroy the intruders. However their progress was not fast enough and Pandemic Legion emerged through the wormhole path supplied by Lazerhawks. Kadeshi were sideswiped by their former ally, as they swept into the fight and tied the Kadeshi supercapital fleet down.

The Kadeshi fleet defended itself by attacking the PL ships that held them captive, but the Heavy Interdictor Cruisers were being repaired too fast to kill. PL and Lazerhawks went to work and started to destroy the Kadeshi’s only  usable weapon systems – their fighters. The capital fleet was trapped but safe now that enemy capital ships could not jump in from far away staging systems or fit through wormholes. They would be indestructible as long as they stayed together and within repair range.

Pandemic Legion and Lazerhawk knew this too, so they began to work on separating them one at a time to bring them down. After a Lazerhawks pilot, Replika who managed to survive the initial attack, used his ramming battleship and was able to repeatedly smash into an Aeon, eventually bumping it 70 kilometers from the pack. Known for their massive armor hulls, the Aeon could withstand a lot of damage. There was still hope, if it lasted long enough.

Knowing they had limited time, The Kadeshi scrambled a subcapital Tengu fleet, and their ‘brolition’ mates, DARKNESS. also tried to lend a hand, to destroy the enemy tackle and save their Aeon. Unfortunately the Tengu fleet was outnumbered and dispatched by the joint PL and Lazerhawk forces. They watched as the massive Aeon was slowly crushed under a hail of drone damage.

Aeon Down

Bolstered by the success PL and Lazerhawks followed up by ramming a second supercapital, a Nyx away from the pack. It was annihilated quickly due to it having too many energy modules and not enough defensive tank modules fitted. The pilot of the Nyx had prepared for a different scenario than the one that was unfolding.

Nyx Down

Hours had passed and the Kadeshi, mired like giant elephants in a tar pit, were being picked apart and eaten by a pack of hyenas. They came to an uncomfortable conclusion and reluctantly sent an SOS to the HQ of Northern Coalition. (NCdot). Their allies’ juggernaut capital fleet was stationed within jump range. This was a tough decision for Kadeshi. First, for needing help in their own back yard, and second for complicating NCdot diplomacy. NCdot and Pandemic Legion are allies – they cannot fight each other.
NCdot responded quickly, fully appreciating how fast their ally Pandemic Legion could bring down a capital fleet in the past and knowing that, even in Phoebe Pandemic Legion was still a force to be reckoned with and even in this new world of slow travel, they could not be underestimated. NCdot assembled pilots for supercapitals and carriers for a rescue fleet.
Pandemic Legion and Lazerhawks were tearing down their third victim, another Nyx. Lazerhawks had prepared and set up Mobile Cynosural Inhibitors which prohibited NCdot supers from landing directly on the trapped Kadeshi supercapitals. Sue to the Mobile Cynosural Inhibitors, NCdot was forced to jump part of their fleet to a ping over 200 kilometers from the battle. PL put up warp disruption field bubbles to block the NCdot capitals from warping into repair range of the beleaguered Kadeshi force. No shots were fired at each other, but they were wrestling over the fate of the Kadeshi fleet.
Finally, NCdot maneuvered around the PL forces and broke through to the battlefield, landing as the Nyx was deeply damaged. Repair beams lit up from the huge NCdot fleet, making any further destruction impossible. The Nyx was saved, as were the other seven supercapitals. Even with saving most of the fleet The Kadeshi still lost over 90 Billion ISK.

The Kadeshi leadership got an earful from Vince Drakon, leader of NCdot.

Video of the fight from Lazerhawk point of view:


https://zkillboard.com/br/15213/

Kadeshi  post battle assessment:

Sunday, October 26, 2014

Phoebe, and the Null Resource Advantage

Let’s talk more about the dark side of Phoebe and the jump changes.
First, let’s state the problem that plagues all competitive multiplayer games but open ended games like EVE the most, the n+1 problem:

All else being equal, the side with n resources is at a disadvantage to the side with n+1 resources.

In EVE, n can refer to the amount of ISK, skill points, friends, experience, etc. Basically, there is always an advantage to have more of things available to you than your opponents. This is a fact of gaming life. As well as business and life in general.  There is a constant need for more resources.  Or as the last George Carlin put it, "The meaning of life is just trying to find a place for your stuff.".

In gaming this inherent advantage is addressed by caps on players, either direct or indirect. Limiting points, items, money, or other in-game resources.  Limits in skill discrepancies, always trying to find ways to give the "little guy",   i.e. the side on the lower end of the n+1 problem, the ability to punch up against the “big guy”.  Adding in diminishing returns, or more of a particular item or mechanic to try and bring "stuff" in balance.

A common complaint about any changes to nullsec is some variant of “this change benefits the big coalitions more than the little guys you want to balkanize null sec with because they have more of [insert specific resource here]“.  Well, DUH!  The larger and more organized group will ALWAYS have an advantage over the smaller and less organized groups unless the former choose not to take it. This is not a surprise. The goal of changes should be to give so many decisions and actions for large groups to take that they cannot press the advantage in all areas at the same time.  To diffuse their advantage across multiple areas to the point they still have an advantage,  but so that the opportunity for smaller groups to enter into the scuffle is always there.

This is what the jump ship and fatigue changes in Phoebe are trying to do: limit power projection of all capital fleets AND force large coalitions to make choices about how they use their n+1 advantage to the best effect, hopefully leaving opportunities open for smaller groups to gain footholds in the game. Right now, there is no choice to be made when faced with the question of smashing a smaller group because of the ease of tactical and strategic deployment of capitals, or rather the only choice is “do I feel like it?” and that’s not a good gameplay design.

So we get Phoebe. And one of the responses is “well, the large capital using coalitions will just put caches of capital ships all over the galaxy and use jump clones or interceptors to get to them when needed”.

Yes, yes they will.

The groups we are talking about are some of the most organized and affluent in EVE’s history, there is literally no mechanical solution to force projection they cannot buy and/or maneuver around with enough effort. But that’s the key word there, isn’t it? Effort.

Yes, they will create stockpiles of capital ships in various NPC stations and POS around the cluster (easier with regular caps than with super caps). Yes they will be able to avoid the jump fatigue mechanic with interceptors and/or jump clones to get to the caches as they need them. Yes, they will recruit or create more specialty accounts to accomplish this. Yes, they are still going to be able to throw their weight around considerably.

But hopefully the effort of making and maintaining these caches in an operational and ready to go state adds enough complexity to force projection to cause these large powerful groups to have to make decisions that leave gaps in the defenses.  The point seems to be that these concessions will force a train of thought that means these larger groups will not only have to expend vast amounts of resources to maintain their holdings.  Creating the opportunity for exploitation by smaller groups with a keen eye and ear to the ground.  A small group with proper planning and good intel could easily cause havoc for these larger groups, mostly by gumming up the deployment of these caches.  Thereby forcing redeployment and restructuring.  A very cat and mouse game may emerge.

Only time will tell.

Nulli Secunda Alliance Update

Alliance Updates are intended for an internal audience and should be considered propaganda or taken with a grain of salt.

This update will cover what we will be doing for the next 10 days right up until the release of Phoebe and how you can get ready.  Please read the entire post thoroughly and work hard over the next week to findtime to complete any preparation that you don’t already have done.  Most of you won’t need to do anything, for the rest of you this should take virtually no time to get ready.  Our plans for Phoebe are simple, and we’re incredibly excited about some of the ideas we have for these new game mechanics. Here are the 5 steps/announcements/stuff of our simple Phoebe plan:
1) We will be moving everything out of Tartoken and deploying to a new staging system on Sunday, November 2nd:  
 
        The exact time of the move op will be posted on the calendar this upcoming Sunday after our corp leadership meeting, but expect it to be around the 19:00-20:00 range.  There has never been a more important move op, if it is at all possible for you to make it to the scheduled move then you need to do so.  I know this is cutting it close to the November 4th Phoebe patch, but because we only have dreads, carriers, and subcaps in Tartoken, this should be a move we are capable of making successfully before the jump drive changes.  We have very good reasons for waiting this late to shift to our final destination before Tartoken, and they outweigh all of the obvious issues that moving this late might cause.  We will do our best to run what is basically a constant cyno route to our new staging system for the 48 hour period between when we move and when the Phoebe patch is deployed.
 
        However, I know there will be some of you that will legitimately not be able to make any move op between Nov. 2nd and Nov. 4th.  If you know that you will not be able to make those ops, or are in any way concerned that you could miss those ops, then you should pack up all of your things and talk to your corp members to help get them moved during the move op.  We will be making more than one trip to go back and get all of the capitals and subcaps, so there will be plenty of opportunities for your corp mates to get your stuff moved.  You have 8 days to determine whether or not you will be able to make the move op and plan accordingly.  
 
I can not stress this enough, and will be pinging about this every single day until Nov. 2nd, BUT YOU NEED TO EITHER MAKE THIS MOVE OP OR GET YOUR TARTOKEN STUFF TO SOME CORP MEMBERS BEFORE NOVEMBER 2ND.
 
         If you have pvp assets in Kheram that you would like to move to our new staging system, then you need to move those assets to Tartoken before the move op.  Our new deployment will still be a combat deployment, so you still only need your combat assets.
 
All Titan and Super pilots have different orders that are on the supercapital forums.  If you are a super and titan pilot and do not have access to those forums, that sounds like a problem you should get fixed.
 
2) You need to finish training the mandatory jump clone skills we asked you to train during the Tartoken move op.  For those of you who don’t remember, these skills will be mandatory for everyone to have by November 4th (you can easily train all this in time):
 
Infomorph Psychology V
Infomorph Synchronizing IV
Advanced Infomorph Psychology IV
 
        We would actually like everyone to have all those skills ready by November 2nd, as we will be strategically placing jump clones during our move op (as well as during the week before it).  However, if you are going to be cutting it tight to make the deadline, We would rather you train Informorph Psychology V first, then Infomorph Synchronizing to IV, then Advanced Infomorph to as high as you can get it before the op (and then obviously finish it to IV as soon as possible).
 
        Every combat pilot, including dread and carrier pilots (but not supers or titans) is required to have these jump clone skills trained.  This is as mandatory as mandatory things get as far as I’m concerned.  It’s a quick train, but more importantly, so much of our plans post-Phoebe will revolve around our new Jump Clone strategy.  We will go over in detail our methods and plans at the Nov. 2nd meeting, but for now you need to start minimizing the amount of jump clones you have for personal use.  With the required skills trained, you’ll be able to own a maximum of 9 jump clones.  Right now we are trying to decide between requiring you to have 5 or 6 of your jump clones reserved for alliance use.  It’ll be at least 5 (but I’m pushing hard for 6).  This will leave you 3 or 4 jump clones for personal use.  If that's not enough for you currently, then you need to find a way to make that enough.  I wish we could be flexible on this, but we can't.
 
        Orders for where to place the jump clones will come out this Sunday after our corp leadership meeting.  This should give people who can’t make the Nov. 2nd move op plenty of time to teledeath and install a jumpclone somewhere.
 
3) Once you have finished training the required jump clone skills, we need you to spend 4 days following these skill training orders:
 
        While not as crucial as the jump clone thing above, it is very important that we get as many of you as possible to follow these next instructions before November 2nd.  The more of you who do this, the more effective we will be:
On any account you own, pick a character that you think you will lose the least post Phoebe (or make a new one if you have an open slot).  It’s important that this character is not your main PVP character, or isn’t a character you plan on Jump cloning a lot.
You will then pause the skill training on this account for whatever character is training so that you can train the 4 day skill plan below.  This is why it’s required for you to finish the jump clone skills before training these skills.  I know that no one likes wasting skill training time, but this is a 4 day skill plan for even the most basic character.  All we are asking for is 4 days.
The skills you need to train are listed in this forum thread: http://forums.nullis...and-aid-fleet/
If this character is not  currently in a nulli corp, he doesn’t need to join one yet, we will take care of that on November 2nd.
IF YOU ALREADY HAVE AN ALT CHARACTER THAT IS NOT A PVP CHARACTER AND HAS ALL OF THESE SKILLS, THEN YOU CAN USE THAT CHARACTER.  That should save you some time.
 
4) We are relocating Nulli’s home base/asset storage location from Kheram to UW9B-F in Curse: http://evemaps.dotla...ap/Curse/UW9B-F
 
        We told everyone a few weeks ago that we would be discontinuing Kheram as our home base as it is no longer practical to keep assets their with the Phoebe changes.  We have finally decided on UW9B-F as a place that fulfills the most of our needs in a “home system” for whatever that will mean in a post-Phoebe world.  UW9B and it’s adjacent system have good 5-LY jump ranges for various jump routes, and of course some of you will remember that this was the same system we used to pool our assets after the 0-W hellcamp.  Some corps already have offices, and there are plenty available either in system or within one jump for every corp to have an office.
 
        Basically, everything you have now in Kheram that you don’t want to leave in high sec and don’t want to take to our next deployment, needs to be moved to UW9B-F.  The focus should be on things that can’t be moved in a jump freighter, as JFs will still be able to move around pretty freely post patch.
 
5) There are no orders to evacuate anything out of any conquerable space that we currently own.  However, if you have things in a conquerable station that can not be moved with a Jump Freighter, and you do not want/need to keep it in the conquerable station, then the place you should move that stuff to is UW9B-F.
 
        Basically, there is no space we are planning on purposefully conceding or not defending.  So if you are doing industry things, or ratting things, or whatever down in our sov, then there is no reason for you to evac those assets unless you feel that you wouldn't be able to get them out quickly in an emergency.  If you have assets that are much larger than a few jump freighter runs (a.k.a you’ve been saving cap parts for a super/titan), or have assets that can not physically fit in a jump freighter, then you will need to discuss that with your corp leadership after this upcoming Sunday.  Your corp leadership will be getting information as to what we plan to do with things like super and titan building and other heavy assets of that nature on Sunday, and will then plan accordingly on what to do with your stuff.
 
Conclusion/Summary/whatever:
 
That's it, do those things.  Morale speechs and narrative crafting and shit like that will be saved for the November 2nd alliance meeting.  You should all make an effort to ensure that not only are you prepared and finished with all of these things, but that your corp is as well.  I'll be pinging this thread and information about it every day multiple times a day.  We will still be running fleets from Tartoken, so there's no need to leave here except to do stuff that is detailed in this post.

Friday, October 24, 2014

BRAVE vs PL in RNF-YH

In an alleged spur of the moment plan, BRAVE decides to try and bait PL into drooping supercaps in an engagement in RNF-YH. The battle report would seem to indicate that even though BRAVE took some considerable losses in terms of ISK  PL did indeed drop some heavy hardware.  So BRAVE in it's endless search for fights seems to have lived up to the moniker of the "punching bag" of EVE.

To quote reddit user Sillaan:

Hey guys. Figured I'd add this here for those of you who weren't there. X3n0s asked me to post this here.
Anyway, X3n0s is back. Thank God, consistent content. Anyway, after roaming around with him for a bit, Travis and I had the terrible idea to drop our Archons on the next engagement we got in. I fit a brick tank cyno raptor, and continued to roam with X3N0S.
I undocked my Carrier in RNF to prepare for imminent drops, and we noticed Jennifer Lawrence was in system (known Hurley alt/PL cyno lighter). I immediately rallied the troops in RNF and informed X3N0S, who burnt his fleet down to G-7 to stage just on the gate.

I warped to a Sansha Haven and began ratting in my Archon. JLo hit grid, zoomed around for a bit, and then warped off.

Everyone was on high alert. Dictors and Hictors we're bought and fit, X3N0S had Travis rage ping out to Brave, and we had confirmation that only Hurley was planning on dropping.

Unfortunately, being in multiple comms can be a bitch, and intel was leaked that we assumed it was going to be just Hurley. So, PL being PL, had 2-3 Supers on high alert.
Anyway, JLo hit grid on me again, and a Cyno went up. 3 PL Nyx's and an Aeon hit grid, and we all crashed into them with everything we had. Bubbles went up everywhere, L2azor hit grid with his Revelation, and Travis warped in with his Archon.
PL rage logged Supers, and a Nyx lit a hard Cyno. 26 other Supers hit grid, and promptly begain fucking everything up. Hurley cyno'd in, and DD'd Travis off grid immediately.
We kept suiciding in Dictors/Hictors, and almost had the greatest fight of our lives. But this is Eve. Things rarely work out the way you intend for them to, and we had to back off.

All told we lost about 6.5bil in Capitals and around 3bil in Subcaps. I fully reimbursed all losses.
It was some awesome fucking content guys.

Battle Report

Video showing some of the fight from the BRAVE view:



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