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Monday, November 24, 2014

EVE Online - No Clone Grades & No SP Loss on Pod Death








My question is, what mechanics will be changed or introduced to replace the ISK sink from clones? It seems that the ISK spent by the average PVPer after some napkin math amounts to about 525 Million ISK. Assuming one purchase of each grade of clone. And adding about 25% to account for clone movement. This amount will come to about 660 Million. Then let's say that is the amount spent on clones by one player over the course of 6 months.

This amount will be spent differently by individual players, but again for simplicity lets assume the average doctrine fit for a PVPer is 250 Million ISK. This 660 Million ISK will replace two of these fits, with 160 M left over. PVPers can lose several ships in a single fight, not to even consider over that same 6 month period.

Lets assume that 9000 players can be applied to the numbers above, taking a little less than 1/3 of daily active players as active PVPers needing to move clones around. This gives a rough figure of ~6 Trillion ISK spent on clones over this same 6 month period just by PVPers. (Assuming my mental math is correct)

So while the change will allow more ships to be replaced, the items to produce them are still lost and have a countering effect on inflation. Even when thew ISK used to purchase the item remains in the economy. So even if trillions of ISK enter in the economy, the effect seems that it will be minor when diffused over a large pool of players.

However, it should be noted that in all likelyhood, there are other things that haven't been announced yet that may change this situation further.

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