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Thursday, December 18, 2014

Dev post: [Proteus - January] Recon ships

Hello again o/

Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.

We had a few big goals with Recons:

    Give Combat Recons something to make them stand out as a unique and interesting set of ships
    Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
    Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
    Address any other general balance issues or pain points (hello Pilgrim)

Those goals lead us to the following major changes:

    Combat Recons will now be permanently undetectable by directional scanners
    All eight Recons will have their resist profiles brought up to Heavy Assault Cruiser level
    All eight Recons will have the capacitor cost of warping reduced by roughly half
    Where appropriate, bonuses will be adjusted to match ship developer trends
    All eight Recons are having their capacitor pool and capacitor regeneration buffed (roughly 20% increase in cap regen)
    The average maximum velocity across the class is going up by around 20m/s

We hope in the end we have a more attractive class of ship overall and some exciting new ways to use Combat Recons. That said, there are still some issues we hoped to address before rebalancing this class, such as ECM, which simply weren’t happening fast enough. We still feel good about making improvements to this class now and look forward to hearing what you guys have to say about it.

Here’s the gritty stuff:

PILGRIM
We decided that the Pilgrim really needed Nos/Neut range, rather than strength, to give it the engagement flexibility that other Recons enjoy.

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Amarr Cruiser Bonuses:
7.5% bonus to strength of tracking disruptors
10% bonus to drone damage and hp

Recon Ships Bonuses:
40% bonus to Energy Vampire and Energy Neutralizer transfer range (was 20% nos/neut strength)
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 5M, 5L; 3 turrets, 0 launchers
Fittings: 1000 PWG(+50), 370 CPU(+20)
Defense (shields / armor / hull) : 850(+62) / 1800 / 1050(+178)
Capacitor (amount / capacitor per second) : 1450(+190) / 4.39/s (+.75)
Mobility (max velocity / agility / align time): 198(+34) / .61(-.1) / 9.61s(-1.57s)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 104km / 237 / 8(+1)
Sensor strength: 26(+2) Radar
Signature radius: 155(-1)

CURSE

Role Bonus:
Cannot be detected by directional scanners

Amarr Cruiser Bonuses:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Drone hitpoints and damagere

Recon Ships Bonuses:
40% bonus to Energy Vampire and Energy Neutralizer transfer range
20% bonus to Energy Vampire and Energy Neutralizer transfer amount

Slot layout: 5H, 6M, 5L; 2 turrets, 4 launchers
Fittings: 900 PWG, 380 CPU
Defense (shields / armor / hull) : 1650(-187) / 1650 / 1075(+203)
Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83)
Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10
Sensor strength: 28 Radar
Signature radius: 150

FALCON

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Caldari Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:
30% bonus to ECM Target Jammer strength
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 7M, 3L; 3 turrets, 1 launchers
Fittings: 700 PWG, 380 CPU
Defense (shields / armor / hull) : 1750(+147) / 940(-16) / 945(+204)
Capacitor (amount / capacitor per second) : 1190(+96.25) / 3.7/s (+.52)
Mobility (max velocity / agility / align time): 192(+23) / .64(+.09) / 10.85s(+1.67s)
Drones (bandwidth / bay): 10 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 220 / 8(+1)
Sensor strength: 28 Gravimetric
Signature radius: 180

ROOK

Role Bonus:
Cannot be detected by directional scanners

Caldari Cruiser Bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:
30% bonus to ECM Target Jammer strength
10% bonus to Heavy Missile and Heavy Assault Missile max velocity

Slot layout: 5H, 7M, 3L; 2 turrets, 5 launchers
Fittings: 600 PWG, 600 CPU
Defense (shields / armor / hull) : 2050(+262) / 965(+9) / 960(+359)
Capacitor (amount / capacitor per second) : 1250(+187) / 3.93/s(+.83)
Mobility (max velocity / agility / align time): 194(+24) / .61 / 10.76s(-.04s)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 150km / 259 / 10
Sensor strength: 32 Gravimetric
Signature radius: 175(+2)

ARAZU

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:
20% bonus to Warp Scrambler and Warp Disruptor optimal range
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 6M, 4L; 3 turrets, 1 launchers
Fittings: 750 PWG, 420 CPU
Defense (shields / armor / hull) : 1180(+55) / 1430(+136) / 1080(+208)
Capacitor (amount / capacitor per second) : 1290(+133) / 3.98/s(+.61)
Mobility (max velocity / agility / align time): 207(+27) / .59(-.04) / 9.53s(-.74)
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 112km / 231 / 8(+1)
Sensor strength: 26 Magnetometric
Signature radius: 160(-2)

LACHESIS

Role Bonus:
Cannot be detected by directional scanners

Gallente Cruiser Bonuses:
10% bonus to Medium Hybrid Turret Tracking (was medium hybrid turret damage)
7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:
20% bonus to Warp Scrambler and Warp Disruptor optimal range
10% bonus to Medium Hybrid Turret optimal range (was missile rate of fire)

Slot layout: 5H, 7M, 3L; 5 turrets(+2), 1 launchers
Fittings: 850(+50) PWG, 450 CPU
Defense (shields / armor / hull) : 1350(+225) / 1500(+94) / 1120(+248)
Capacitor (amount / capacitor per second) : 1315(+190) / 4.07/s(+.79)
Mobility (max velocity / agility / align time): 220(+29) / .56(-.04) / 9.37s(-.74)
Drones (bandwidth / bay): 50(+10) / 50(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 140km / 270 / 10
Sensor strength: 30 Magnetometric
Signature radius: 155

RAPIER

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Minmatar Cruiser Bonuses:
10% bonus to Missile damage (was medium projectile turret rate of fire)
10% bonus to Target Painter effectiveness

Recon Ships Bonuses:
60% bonus to Stasis Webifier optimal range
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 6M, 4L; 1 turrets, 3 launchers(+2)
Fittings: 750 PWG, 450 CPU(+30)
Defense (shields / armor / hull) : 1480(+158) / 1075(+6) / 850(-22)
Capacitor (amount / capacitor per second) : 1180(+86) / 3.56/s(+.38)
Mobility (max velocity / agility / align time): 230(+38) / .59 / 9.03s
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 100km / 242 / 8(+1)
Sensor strength: 24 Ladar
Signature radius: 130(-2)

HUGINN

Role Bonus:
Cannot be detected by directional scanners

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness

Recon Ships Bonuses:
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage (was 5% missile rate of fire)

Slot layout: 4H(-1), 6M, 4L(+1); 4 turrets(+1), 1 launchers(-2)
Fittings: 750 PWG, 400 CPU
Defense (shields / armor / hull) : 1550(+228) / 1250(+69) / 875(+3)
Capacitor (amount / capacitor per second) : 1210(+147) / 3.66/s(+.57)
Mobility (max velocity / agility / align time): 240(+31) / .57 / 9.13s
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 125km / 303 / 10
Sensor strength: 28 Ladar
- See more at: http://evenews24.com/2014/12/18/dev-post-proteus-january-recon-ships/#sthash.6qmaLAlE.dpuf

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