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Showing posts with label developers. Show all posts
Showing posts with label developers. Show all posts

Monday, February 16, 2015

Tiamat Incoming. . .

With eh newer 6-week dev cycle for EVE Online, the patches and mini-expansions have been getting a mixed reaction from the community.  And Tiamat is no different.  There are two major features that are being debated about by the players.

One is the Minmatar Svipul T3 Destroyer

The other is the High-sec aggression toggle for corp management.

Monday, December 8, 2014

CCP Greyscale Leaves CCP

In a shocking revelation, CCP Games developer Matt Woodward, known as “CCP Greyscale” in EvE circles, has left Reykjavik and is no longer an employee of CCP. This could be a huge blow to both CCP and the EvE universe in general.
Matt Woodward has always been a highly polarising figure at CCP and in his seven years of employment has been involved in a number of projects that made him both the bad guy and the good guy, depending on who you speak to. Most recently, he was instrumental in developing the Phoebe release. Most prominently, he designed the jump range travel changes that were greeted with open arms by some and petitioned against by others. Introducing literally game-changing features was one of the jobs that Matt Woodward most enjoyed while employed by CCP.

Tuesday, December 2, 2014

[DEV POST] A NEW ERA OF CLONES

y CCP Terminus

Hello Capsuleers!

CCP Terminus here to talk to you about the changes coming to medical clones in Rhea on December 9th.
Clones

The Current Medical Clone System

When a players capsule (known colloquially as a pod) is destroyed, their clone is killed, leaving behind a frozen corpse floating through space. Upon reviving in a new clone in a space station, the pilot must then upgrade their medical clones grade to cover the amount of skillpoints they have accrued though skill training. If that player fails to do so and is podded again, they will lose skillpoints if their clone grade isnt high enough.

Thursday, October 30, 2014

Phoebe: Love for Mission Runners & Newbies

Another archaic anachronism of EVE’s notorious UI is set to get a badly needed makeover in next week’s Phoebe update. The elves of Team Banana Stand have been getting down to brass tacks, making several major quality of life improvements for those running NPC corporation and tutorial missions.
Rather than having to constantly refer to the Journal panel to see how a mission is progressing, or where to go next, missioneers will have easy access to critical information via an updated Agent Missions panel in the top left section of the screen, near the current Route and System panels. The update brings tooltips and other nifty features that promise to simplify the process.

In a beautifully crafted piece of understatement, CCP SoniClover has described the current mechanism as an “old bastard in many ways”, in a devblog highlighting how the new system will be implemented.
Capsuleers over at the /eve/ subreddit summed up the changes in their typical larrikin fashion. Seasoned denizens of New Eden, especially those with little to no regular PvE interaction, may scratch their heads over this change. For newbies, this represents a great leap forward in simplifying information delivery and generally cleaning up the interface for newcomers suffering information overload and, ofttimes, cognitive dissonance as they confront the vertical nightmare of EVE’s learning cliff.

Wednesday, October 29, 2014

CSM9 Summer Summit Minutes!

Hello capsuleers, CCP Leeloo here with some excitement about all things CSM! If you don't know what the CSM is, then check this out!
CSM9 Summer Summit
Remember I said we would release the minutes on 31st of October? Well, that was not true. BUT! Don’t start throwing tomatoes, rocks and small furry animals at me, we will actually release the minutes earlier, in fact, RIGHT NOW, so click the image below and enjoy your warp through time to read 146 pages of declassified goodness about the Summer Summit!

Click Here for CSM9 Summer Summit Meeting Minutes!
Secondly, since I'm writing this, I would like to make a few more announcements regarding the CSM right now. Plus, one paragraph is not enough to be a dev blog!
CSM9 Winter Summit
So, since we just visited the past, it's time now to talk about the future! Tune in for the CSM9 Winter Summit that will be held from 20th to 23rd of January 2015. Yes, you are seeing it correctly – we have increased the duration of the CSM Summit by 1 day. We feel that cramming the summit into three days sometimes leads to burnout for CSM members and can result in the last or first few session of the day dragging out a little. We want to make sure that both the CSM and CCP get the most possible benefit out of each summit, as it's something we take incredibly seriously. This extra day means that the CSM will be even more involved in our work than ever before, and have further access to development.
CSM10
Unfortunately, while CSM9 has additional time for the summit, they won’t have any additional time for their actual term. Furthermore, they will be a short-term CSM as we will be announcing the new council during the keynote at FanFest 2015, which has been moved forward to March 21 to coincide with a solar eclipse here in Reykjavik.

For all people who want to try themselves at this tough job, I will start accepting the applications for CSM10 on January, 30th and the elections themselves will happen on February, 25th.
Don’t worry if you don’t know anything about the process, I will be publishing another dev-blog regarding the elections closer to that date.
Internal changes
With the new release cadence, we have realized that we need as an efficient team as possible and we can’t afford to have a CSM that is only partially functioning. We simplified a lot of internal processes and we are also working on updating the CSM White Paper right now. There will be more discussion of this and finalization at the CSM9 Winter Summit.
The main change that some of you might have noticed – we found a new way to deal with resigning members. This is thanks to your feedback from this thread, by the way!
Before now, we would just run a short staffed team. This will be changing and we will be replacing members if they decide or have to leave (we are also looking into a possibility to deal with inactive members).
We will be removing the person who has left from the ballot and re-running the elections with an updated ballot.
However, this will only be done if there are three or more release cycles left till the end of the term. We are still polishing this idea, so please, leave your feedback in the discussion thread for this dev blog.
Please expect more information about this and other changes with the CSM later in the future.
<3
@CCP_Leeloo

Friday, October 24, 2014

DEV BLOG Trials And Tribulations

Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players.

Why We Are Changing Trials

The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE. We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall. In addition to opening up the game for trial users, we will be adding extensive logging in every area that we are removing restrictions. This way we can closely follow changes to ensure they are not enabling negative behavior such as botting or trial cycling exploits.

What We Are Changing

We want players on trial accounts to have a chance to experience a large variety of activities in EVE without being overly burdened by existing restrictions. This will help to make it easier to find something they enjoy doing and thus decide to stick around. In that vein we are lifting the following restrictions in Phoebe:

  • Trial accounts are no longer limited in the ways they can send and receive ISK. They are now able to directly transfer ISK to other characters and corporations and send ISK to other characters by direct trades in stations. This will assist trial players who want to share ISK with each other or are looking to get into a corporation.

  • Players looking for places to trade will now be able to post in trade chat channels (Channels 10 – 15). The normal restriction on chat frequency still apply. 

  • Players interested in mission running are no longer limited to just level 1 and 2 agents and they can now participate in incursions (and receive a cut of the reward pool). Those interested in some low-sec mission running and/or PvP can now sign up for Factional Warfare.

  • To assist with joining corporations, trial players will now be able to apply to up to 5 corporations at any one time. If they are rejected by a corporation or withdraw their application, an application slot will free up and they will be able to apply to another corporation. For those who are not quite ready to make the jump into a permanent corporation, trial players will now be able to post fleet finder advertisements.

Skill Restriction Changes

We will be removing the trial restrictions from a lot of currently restricted skills. Some new restrictions will be put in place, but most of these are to inform trial players about what is achievable within the trial period, or are directly associated with already trial restricted ships. As mentioned earlier we will be keeping a close eye on how trial accounts use these skills and we will not hesitate to restrict some of them again if they are leading to misuse or exploits.
Skills which are currently restricted that we will be allowing trial accounts to train are:

  • Anchoring

  • Command Center Upgrades

  • Interplanetary Consolidation

  • Planetology

  • Gas Cloud Harvesting

  • Amarr Starship Engineering

  • Caldari Starship Engineering

  • Gallente Starship Engineering

  • Minmatar Starship Engineering

  • High Energy Physics

  • Plasma Physics

  • Nanite Engineering

  • Hydromagnetic Physics

  • Graviton Physics

  • Laser Physics

  • Electromagnetic Physics

  • Rocket Science

  • Nuclear Physics

  • Mechanical Engineering

  • Electronic Engineering

  • Quantum Physics

  • Molecular Engineering

  • Amarr Battlecruiser

  • Caldari Battlecruiser

  • Gallente Battlecruiser

  • Minmatar Battlecruiser

  • Amarr Battleship

  • Caldari Battleship

  • Gallente Battleship

  • Minmatar Battleship

  • Amarr Industrial

  • Caldari Industrial

  • Gallente Industrial

  • Minmatar industrial

  • Assault Frigates
Skills which are currently not restricted which we will be restricting:

  • Capital Remote Armor Repair Systems

  • Capital Remote Hull Repair Systems

  • Capital Repair Systems

  • Megacorp Management

  • Empire Control

  • Sovereignty

  • Fighters

  • Fighter Bombers

  • Amarr Drone Specialization

  • Caldari Drone Specialization

  • Gallente Drone Specialization

  • Minmatar Drone Specialization

  • Projected Electronic Counter Measures

  • Tactical Logistics Reconfiguration

  • Advanced Weapon Upgrades

  • Capital Capacitor Emission Systems

  • Capital Energy Turret

  • Capital Hybrid Turret

  • Capital Projectile Turret

  • Doomsday Operation

  • Tactical Weapon Reconfiguration

  • Small Blaster Specialization

  • Medium Blaster Specialization

  • Large Blaster Specialization

  • Small Railgun Specialization

  • Medium Railgun Specialization

  • Large Railgun Specialization

  • Small Autocannon Specialization

  • Medium Autocannon Specialization

  • Large Autocannon Specialization

  • Small Artillery Specialization

  • Medium Artillery Specialization

  • Large Artillery Specialization

  • Small Beam Laser Specialization

  • Medium Beam Laser Specialization

  • Large Beam Laser Specialization

  • Small Pulse Laser Specialization

  • Medium Pulse Laser Specialization

  • Large Pulse Laser Specialization

  • Fleet Command

  • Wing Command

  • Citadel Cruise Missiles

  • Citadel Torpedoes

  • Cruise Missile Specialization

  • Heavy Assault Missile Specialization

  • Heavy Missile Specialization

  • Light Missile Specialization

  • Rocket Specialization

  • Torpedo Specialization

  • Jump Drive Calibration

  • Jump Drive Operation

  • Jump Fuel Conservation

  • Jump Portal Generation

  • Advanced Infomorph Psychology

  • Advanced Mass Production

  • Capital Ship Construction

  • Deep Core Mining

  • Advanced Laboratory Operation

  • Capital Shield Emission Systems

  • Capital Shield Operation

  • Amarr Strategic Cruiser

  • Caldari Strategic Cruiser

  • Gallente Strategic Cruiser

  • Minmatar Strategic Cruiser

  • Amarr Defensive Systems

  • Amarr Electronic Systems

  • Amarr Engineering Systems

  • Amarr Offensive Systems

  • Amarr Propulsion Systems

  • Caldari Defensive Systems

  • Caldari Electronic Systems

  • Caldari Engineering Systems

  • Caldari Offensive Systems

  • Caldari Propulsion Systems

  • Gallente Defensive Systems

  • Gallente Electronic Systems

  • Gallente Engineering Systems

  • Gallente Offensive Systems

  • Gallente Propulsion Systems

  • Minmatar Defensive Systems

  • Minmatar Electronic Systems

  • Minmatar Engineering Systems

  • Minmatar Offensive Systems

  • Minmatar Propulsion Systems

  • Corporation Contracting

  • Margin Trading

  • Wholesale

  • Retail

  • Tycoon
Skills that are currently restricted which will remain restricted:

  • Starbase Defense Management

  • Cloaking

  • Cynosural Field Theory

  • Advanced Planetology

  • Drug Manufacturing

  • Astronautic Engineering

  • Laboratory Operation

  • Amarr Carrier

  • Caldari Carrier

  • Gallente Carrier

  • Minmatar Carrier

  • Amarr Dreadnought

  • Caldari Dreadnought

  • Gallente Dreadnought

  • Minmatar Dreadnought

  • Amarr Freighter

  • Caldari Freighter

  • Gallente Freighter

  • Minmatar Freighter

  • Amarr Titan

  • Caldari Titan

  • Gallente Titan

  • Minmatar Titan

  • Advanced Spaceship Command

  • Battlecruisers

  • Black Ops

  • Capital Industrial Ships

  • Capital Ships

  • Command Ships

  • Covert Ops

  • Electronic Attack Ships

  • Exhumers

  • Expedition Frigates

  • Heavy Assault Cruisers

  • Heavy Interdiction Cruisers

  • Industrial Command Ships

  • Interceptors

  • Interdictors

  • Jump Freighters

  • Logistics

  • Marauders

  • Mining Barge

  • ORE Industrial

  • Recon Ships

  • Transport Ships

  • Contracting

UI Changes

Trial accounts will now see more information relating to their trial status in a number of places in the UI. This includes clearly indicating trial restrictions in the UI and giving players a more direct way to get to Account Management (actually a streamlined subscription page) from the client.

The InterBus Ship Identification System

The ISIS will show players a visual representation of the ships they can and cannot fly on a trial account. Players seeking further info on the specific restricted skills can hover over a ship to see more details.
Interbus Ship Identification System

Character Sheet

The skill list in the character sheet will now indicate whether skills are trial restricted or not. Note that as mentioned in CCP Seagull's Phoebe dev blog, trial accounts will still have a 24 hour limit on their skill queue instead of the upcoming unlimited skill queue.
Character Sheet

Information Window

In the information window, players will be able to see whether any of the required skills to use the relevant item are trial restricted.
Information Window

Market

The Market will display restrictions on ships and items which cannot be used during the trial. Players will still be able to purchase and move these items as normal.
Market

Industry

Industry panels will display any trial locked skills required in manufacturing and research.
Industry Window
We're very excited to be bringing these changes out in Phoebe and hope they allow new players to really get a feel for EVE while they're in their trial period.
– CCP Terminus, on behalf of Team Size Matters

[ Original Dev Blog ]

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