With eh newer 6-week dev cycle for EVE Online, the patches and mini-expansions have been getting a mixed reaction from the community. And Tiamat is no different. There are two major features that are being debated about by the players.
One is the Minmatar Svipul T3 Destroyer
The other is the High-sec aggression toggle for corp management.
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Showing posts with label developers. Show all posts
Showing posts with label developers. Show all posts
Monday, February 16, 2015
Monday, December 8, 2014
CCP Greyscale Leaves CCP
In a shocking revelation, CCP Games developer Matt Woodward, known as “CCP Greyscale” in EvE circles, has left Reykjavik and is no longer an employee of CCP. This could be a huge blow to both CCP and the EvE universe in general.
Matt Woodward has always been a highly polarising figure at CCP and in his seven years of employment has been involved in a number of projects that made him both the bad guy and the good guy, depending on who you speak to. Most recently, he was instrumental in developing the Phoebe release. Most prominently, he designed the jump range travel changes that were greeted with open arms by some and petitioned against by others. Introducing literally game-changing features was one of the jobs that Matt Woodward most enjoyed while employed by CCP.
Matt Woodward has always been a highly polarising figure at CCP and in his seven years of employment has been involved in a number of projects that made him both the bad guy and the good guy, depending on who you speak to. Most recently, he was instrumental in developing the Phoebe release. Most prominently, he designed the jump range travel changes that were greeted with open arms by some and petitioned against by others. Introducing literally game-changing features was one of the jobs that Matt Woodward most enjoyed while employed by CCP.
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Tuesday, December 2, 2014
[DEV POST] A NEW ERA OF CLONES
y CCP Terminus
Hello Capsuleers!
CCP Terminus here to talk to you about the changes coming to medical clones in Rhea on December 9th.

Hello Capsuleers!
CCP Terminus here to talk to you about the changes coming to medical clones in Rhea on December 9th.

The Current Medical Clone System
When a players capsule (known colloquially as a pod) is destroyed, their clone is killed, leaving behind a frozen corpse floating through space. Upon reviving in a new clone in a space station, the pilot must then upgrade their medical clones grade to cover the amount of skillpoints they have accrued though skill training. If that player fails to do so and is podded again, they will lose skillpoints if their clone grade isnt high enough.
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Thursday, October 30, 2014
Phoebe: Love for Mission Runners & Newbies
Another archaic anachronism of EVE’s notorious UI is set to get a badly needed makeover in next week’s Phoebe update. The elves of Team Banana Stand have been getting down to brass tacks, making several major quality of life improvements for those running NPC corporation and tutorial missions.
Rather than having to constantly refer to the Journal panel to see how a mission is progressing, or where to go next, missioneers will have easy access to critical information via an updated Agent Missions panel in the top left section of the screen, near the current Route and System panels. The update brings tooltips and other nifty features that promise to simplify the process.
In a beautifully crafted piece of understatement, CCP SoniClover has described the current mechanism as an “old bastard in many ways”, in a devblog highlighting how the new system will be implemented.
Capsuleers over at the /eve/ subreddit summed up the changes in their typical larrikin fashion. Seasoned denizens of New Eden, especially those with little to no regular PvE interaction, may scratch their heads over this change. For newbies, this represents a great leap forward in simplifying information delivery and generally cleaning up the interface for newcomers suffering information overload and, ofttimes, cognitive dissonance as they confront the vertical nightmare of EVE’s learning cliff.
Rather than having to constantly refer to the Journal panel to see how a mission is progressing, or where to go next, missioneers will have easy access to critical information via an updated Agent Missions panel in the top left section of the screen, near the current Route and System panels. The update brings tooltips and other nifty features that promise to simplify the process.
In a beautifully crafted piece of understatement, CCP SoniClover has described the current mechanism as an “old bastard in many ways”, in a devblog highlighting how the new system will be implemented.
Capsuleers over at the /eve/ subreddit summed up the changes in their typical larrikin fashion. Seasoned denizens of New Eden, especially those with little to no regular PvE interaction, may scratch their heads over this change. For newbies, this represents a great leap forward in simplifying information delivery and generally cleaning up the interface for newcomers suffering information overload and, ofttimes, cognitive dissonance as they confront the vertical nightmare of EVE’s learning cliff.
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Wednesday, October 29, 2014
CSM9 Summer Summit Minutes!
Hello capsuleers, CCP Leeloo here with some excitement about all things CSM! If you don't know what the CSM is, then check this out!
CSM9 Summer Summit
Remember I said we would release the minutes on 31st of October? Well, that was not true. BUT! Don’t start throwing tomatoes, rocks and small furry animals at me, we will actually release the minutes earlier, in fact, RIGHT NOW, so click the image below and enjoy your warp through time to read 146 pages of declassified goodness about the Summer Summit!

Click Here for CSM9 Summer Summit Meeting Minutes!
Secondly, since I'm writing this, I would like to make a few more announcements regarding the CSM right now. Plus, one paragraph is not enough to be a dev blog!
CSM9 Winter Summit
So, since we just visited the past, it's time now to talk about the future! Tune in for the CSM9 Winter Summit that will be held from 20th to 23rd of January 2015. Yes, you are seeing it correctly – we have increased the duration of the CSM Summit by 1 day. We feel that cramming the summit into three days sometimes leads to burnout for CSM members and can result in the last or first few session of the day dragging out a little. We want to make sure that both the CSM and CCP get the most possible benefit out of each summit, as it's something we take incredibly seriously. This extra day means that the CSM will be even more involved in our work than ever before, and have further access to development.
CSM10
Unfortunately, while CSM9 has additional time for the summit, they won’t have any additional time for their actual term. Furthermore, they will be a short-term CSM as we will be announcing the new council during the keynote at FanFest 2015, which has been moved forward to March 21 to coincide with a solar eclipse here in Reykjavik.

For all people who want to try themselves at this tough job, I will start accepting the applications for CSM10 on January, 30th and the elections themselves will happen on February, 25th.
Don’t worry if you don’t know anything about the process, I will be publishing another dev-blog regarding the elections closer to that date.
Internal changes
With the new release cadence, we have realized that we need as an efficient team as possible and we can’t afford to have a CSM that is only partially functioning. We simplified a lot of internal processes and we are also working on updating the CSM White Paper right now. There will be more discussion of this and finalization at the CSM9 Winter Summit.
The main change that some of you might have noticed – we found a new way to deal with resigning members. This is thanks to your feedback from this thread, by the way!
Before now, we would just run a short staffed team. This will be changing and we will be replacing members if they decide or have to leave (we are also looking into a possibility to deal with inactive members).
We will be removing the person who has left from the ballot and re-running the elections with an updated ballot.
However, this will only be done if there are three or more release cycles left till the end of the term. We are still polishing this idea, so please, leave your feedback in the discussion thread for this dev blog.
Please expect more information about this and other changes with the CSM later in the future.
<3
@CCP_Leeloo
CSM9 Summer Summit
Remember I said we would release the minutes on 31st of October? Well, that was not true. BUT! Don’t start throwing tomatoes, rocks and small furry animals at me, we will actually release the minutes earlier, in fact, RIGHT NOW, so click the image below and enjoy your warp through time to read 146 pages of declassified goodness about the Summer Summit!

Click Here for CSM9 Summer Summit Meeting Minutes!
Secondly, since I'm writing this, I would like to make a few more announcements regarding the CSM right now. Plus, one paragraph is not enough to be a dev blog!
CSM9 Winter Summit
So, since we just visited the past, it's time now to talk about the future! Tune in for the CSM9 Winter Summit that will be held from 20th to 23rd of January 2015. Yes, you are seeing it correctly – we have increased the duration of the CSM Summit by 1 day. We feel that cramming the summit into three days sometimes leads to burnout for CSM members and can result in the last or first few session of the day dragging out a little. We want to make sure that both the CSM and CCP get the most possible benefit out of each summit, as it's something we take incredibly seriously. This extra day means that the CSM will be even more involved in our work than ever before, and have further access to development.
CSM10
Unfortunately, while CSM9 has additional time for the summit, they won’t have any additional time for their actual term. Furthermore, they will be a short-term CSM as we will be announcing the new council during the keynote at FanFest 2015, which has been moved forward to March 21 to coincide with a solar eclipse here in Reykjavik.
For all people who want to try themselves at this tough job, I will start accepting the applications for CSM10 on January, 30th and the elections themselves will happen on February, 25th.
Don’t worry if you don’t know anything about the process, I will be publishing another dev-blog regarding the elections closer to that date.
Internal changes
With the new release cadence, we have realized that we need as an efficient team as possible and we can’t afford to have a CSM that is only partially functioning. We simplified a lot of internal processes and we are also working on updating the CSM White Paper right now. There will be more discussion of this and finalization at the CSM9 Winter Summit.
The main change that some of you might have noticed – we found a new way to deal with resigning members. This is thanks to your feedback from this thread, by the way!
Before now, we would just run a short staffed team. This will be changing and we will be replacing members if they decide or have to leave (we are also looking into a possibility to deal with inactive members).
We will be removing the person who has left from the ballot and re-running the elections with an updated ballot.
However, this will only be done if there are three or more release cycles left till the end of the term. We are still polishing this idea, so please, leave your feedback in the discussion thread for this dev blog.
Please expect more information about this and other changes with the CSM later in the future.
<3
@CCP_Leeloo
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Friday, October 24, 2014
DEV BLOG Trials And Tribulations
Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players.
Skills which are currently restricted that we will be allowing trial accounts to train are:





We're very excited to be bringing these changes out in Phoebe and hope they allow new players to really get a feel for EVE while they're in their trial period.
– CCP Terminus, on behalf of Team Size Matters
[ Original Dev Blog ]
Why We Are Changing Trials
The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE. We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall. In addition to opening up the game for trial users, we will be adding extensive logging in every area that we are removing restrictions. This way we can closely follow changes to ensure they are not enabling negative behavior such as botting or trial cycling exploits.What We Are Changing
We want players on trial accounts to have a chance to experience a large variety of activities in EVE without being overly burdened by existing restrictions. This will help to make it easier to find something they enjoy doing and thus decide to stick around. In that vein we are lifting the following restrictions in Phoebe:
Trial accounts are no longer limited in the ways they can send and receive ISK. They are now able to directly transfer ISK to other characters and corporations and send ISK to other characters by direct trades in stations. This will assist trial players who want to share ISK with each other or are looking to get into a corporation.
Players looking for places to trade will now be able to post in trade chat channels (Channels 10 – 15). The normal restriction on chat frequency still apply.
Players interested in mission running are no longer limited to just level 1 and 2 agents and they can now participate in incursions (and receive a cut of the reward pool). Those interested in some low-sec mission running and/or PvP can now sign up for Factional Warfare.
To assist with joining corporations, trial players will now be able to apply to up to 5 corporations at any one time. If they are rejected by a corporation or withdraw their application, an application slot will free up and they will be able to apply to another corporation. For those who are not quite ready to make the jump into a permanent corporation, trial players will now be able to post fleet finder advertisements.
Skill Restriction Changes
We will be removing the trial restrictions from a lot of currently restricted skills. Some new restrictions will be put in place, but most of these are to inform trial players about what is achievable within the trial period, or are directly associated with already trial restricted ships. As mentioned earlier we will be keeping a close eye on how trial accounts use these skills and we will not hesitate to restrict some of them again if they are leading to misuse or exploits.Skills which are currently restricted that we will be allowing trial accounts to train are:
Anchoring
Command Center Upgrades
Interplanetary Consolidation
Planetology
Gas Cloud Harvesting
Amarr Starship Engineering
Caldari Starship Engineering
Gallente Starship Engineering
Minmatar Starship Engineering
High Energy Physics
Plasma Physics
Nanite Engineering
Hydromagnetic Physics
Graviton Physics
Laser Physics
Electromagnetic Physics
Rocket Science
Nuclear Physics
Mechanical Engineering
Electronic Engineering
Quantum Physics
Molecular Engineering
Amarr Battlecruiser
Caldari Battlecruiser
Gallente Battlecruiser
Minmatar Battlecruiser
Amarr Battleship
Caldari Battleship
Gallente Battleship
Minmatar Battleship
Amarr Industrial
Caldari Industrial
Gallente Industrial
Minmatar industrial
Assault Frigates
Capital Remote Armor Repair Systems
Capital Remote Hull Repair Systems
Capital Repair Systems
Megacorp Management
Empire Control
Sovereignty
Fighters
Fighter Bombers
Amarr Drone Specialization
Caldari Drone Specialization
Gallente Drone Specialization
Minmatar Drone Specialization
Projected Electronic Counter Measures
Tactical Logistics Reconfiguration
Advanced Weapon Upgrades
Capital Capacitor Emission Systems
Capital Energy Turret
Capital Hybrid Turret
Capital Projectile Turret
Doomsday Operation
Tactical Weapon Reconfiguration
Small Blaster Specialization
Medium Blaster Specialization
Large Blaster Specialization
Small Railgun Specialization
Medium Railgun Specialization
Large Railgun Specialization
Small Autocannon Specialization
Medium Autocannon Specialization
Large Autocannon Specialization
Small Artillery Specialization
Medium Artillery Specialization
Large Artillery Specialization
Small Beam Laser Specialization
Medium Beam Laser Specialization
Large Beam Laser Specialization
Small Pulse Laser Specialization
Medium Pulse Laser Specialization
Large Pulse Laser Specialization
Fleet Command
Wing Command
Citadel Cruise Missiles
Citadel Torpedoes
Cruise Missile Specialization
Heavy Assault Missile Specialization
Heavy Missile Specialization
Light Missile Specialization
Rocket Specialization
Torpedo Specialization
Jump Drive Calibration
Jump Drive Operation
Jump Fuel Conservation
Jump Portal Generation
Advanced Infomorph Psychology
Advanced Mass Production
Capital Ship Construction
Deep Core Mining
Advanced Laboratory Operation
Capital Shield Emission Systems
Capital Shield Operation
Amarr Strategic Cruiser
Caldari Strategic Cruiser
Gallente Strategic Cruiser
Minmatar Strategic Cruiser
Amarr Defensive Systems
Amarr Electronic Systems
Amarr Engineering Systems
Amarr Offensive Systems
Amarr Propulsion Systems
Caldari Defensive Systems
Caldari Electronic Systems
Caldari Engineering Systems
Caldari Offensive Systems
Caldari Propulsion Systems
Gallente Defensive Systems
Gallente Electronic Systems
Gallente Engineering Systems
Gallente Offensive Systems
Gallente Propulsion Systems
Minmatar Defensive Systems
Minmatar Electronic Systems
Minmatar Engineering Systems
Minmatar Offensive Systems
Minmatar Propulsion Systems
Corporation Contracting
Margin Trading
Wholesale
Retail
Tycoon
Starbase Defense Management
Cloaking
Cynosural Field Theory
Advanced Planetology
Drug Manufacturing
Astronautic Engineering
Laboratory Operation
Amarr Carrier
Caldari Carrier
Gallente Carrier
Minmatar Carrier
Amarr Dreadnought
Caldari Dreadnought
Gallente Dreadnought
Minmatar Dreadnought
Amarr Freighter
Caldari Freighter
Gallente Freighter
Minmatar Freighter
Amarr Titan
Caldari Titan
Gallente Titan
Minmatar Titan
Advanced Spaceship Command
Battlecruisers
Black Ops
Capital Industrial Ships
Capital Ships
Command Ships
Covert Ops
Electronic Attack Ships
Exhumers
Expedition Frigates
Heavy Assault Cruisers
Heavy Interdiction Cruisers
Industrial Command Ships
Interceptors
Interdictors
Jump Freighters
Logistics
Marauders
Mining Barge
ORE Industrial
Recon Ships
Transport Ships
Contracting
UI Changes
Trial accounts will now see more information relating to their trial status in a number of places in the UI. This includes clearly indicating trial restrictions in the UI and giving players a more direct way to get to Account Management (actually a streamlined subscription page) from the client.The InterBus Ship Identification System
The ISIS will show players a visual representation of the ships they can and cannot fly on a trial account. Players seeking further info on the specific restricted skills can hover over a ship to see more details.
Character Sheet
The skill list in the character sheet will now indicate whether skills are trial restricted or not. Note that as mentioned in CCP Seagull's Phoebe dev blog, trial accounts will still have a 24 hour limit on their skill queue instead of the upcoming unlimited skill queue.
Information Window
In the information window, players will be able to see whether any of the required skills to use the relevant item are trial restricted.
Market
The Market will display restrictions on ships and items which cannot be used during the trial. Players will still be able to purchase and move these items as normal.
Industry
Industry panels will display any trial locked skills required in manufacturing and research.
We're very excited to be bringing these changes out in Phoebe and hope they allow new players to really get a feel for EVE while they're in their trial period.
– CCP Terminus, on behalf of Team Size Matters
[ Original Dev Blog ]
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