So here we go with our alliance update for the end of the Year 2014. It was a busy start of the year for us, a calm and lazy summer, and with Phoebe a really interesting time at the end.
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Showing posts with label alliance update. Show all posts
Showing posts with label alliance update. Show all posts
Thursday, January 1, 2015
[LEAKS] Nulli Secunda Alliance Update
Today, Nulli Secunda posted the following alliance update for their members to read!
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Thursday, December 4, 2014
[LEAK] The Bastion SOTA
Another day, Another Meeting to listen too, ENJOY!
Watch live video from thebastionalliance on Twitc
Watch live video from thebastionalliance on Twitc
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Thursday, November 13, 2014
BREAKING: The Unthinkables Disbanding; Corps Joining THOR/DARK/BL.
We just received notice that The Unthinkables alliance is disbanding. At least 4 corporations have already been accepted into Black Legion. and all other corporations are likely to find new homes in DARKNESS. and The Kadashi.
What led to the disbanding of The Unthinkables is the return of Space Chutney. Space Chutney wasn’t only returning to the game but also to his old position of CEO and Head FC. Space Chutney decided that it would be best to lead his alliance into the depths of the Drone Regions. All INK members got excited because they remembered the good old times. Phoebe was about to become reality, which would make it harder for alliances to deploy, so Space Chutney ordered everybody to start moving prior to the patch’s deployment.
Patch day arrived and most members spent their time playing other games or talking to one another on TS or IRC. Space Chutney connected to IRC and wrote a message in the Leadership channel saying that he is going AFK again for a long time, o7’d and disappeared.
This message left Unthinkables in chaos, with pretty much everybody pissed off that their dream of the good old days was shattered. FCs such as Varc Greyback left INK for greener pastures and shortly thereafter, others followed. Corporations mainly contacted The Kadeshi because they were longstanding allies.
In an attempt to save INK, a new leader stepped up named Master Kent. His first decision was to start mass pinging INK that The Kadeshi was dying, and they were likely to merge with DARKNESS. This is not true, and corporations knew that so it had almost no affect on INK. This action made CEOs even more pissed off and so its expected that INK, circling the drain, will finally sink into history.
Ltd SpacePig, a member of The Kadeshi leadership team, had to say the following when we asked him about the situation:
What led to the disbanding of The Unthinkables is the return of Space Chutney. Space Chutney wasn’t only returning to the game but also to his old position of CEO and Head FC. Space Chutney decided that it would be best to lead his alliance into the depths of the Drone Regions. All INK members got excited because they remembered the good old times. Phoebe was about to become reality, which would make it harder for alliances to deploy, so Space Chutney ordered everybody to start moving prior to the patch’s deployment.
Patch day arrived and most members spent their time playing other games or talking to one another on TS or IRC. Space Chutney connected to IRC and wrote a message in the Leadership channel saying that he is going AFK again for a long time, o7’d and disappeared.
This message left Unthinkables in chaos, with pretty much everybody pissed off that their dream of the good old days was shattered. FCs such as Varc Greyback left INK for greener pastures and shortly thereafter, others followed. Corporations mainly contacted The Kadeshi because they were longstanding allies.
In an attempt to save INK, a new leader stepped up named Master Kent. His first decision was to start mass pinging INK that The Kadeshi was dying, and they were likely to merge with DARKNESS. This is not true, and corporations knew that so it had almost no affect on INK. This action made CEOs even more pissed off and so its expected that INK, circling the drain, will finally sink into history.
Ltd SpacePig, a member of The Kadeshi leadership team, had to say the following when we asked him about the situation:
Ltd SpacePig [THOR]: INK is in trouble yeah.. we have had corps contacting us yeahUnfortunately he couldn’t go into any more details with us. Multiple other important players from different alliances confirmed the above story with me but wanted to remain anonymous.
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Sunday, November 2, 2014
LEAK: Kadeshi Ally Update
We are now only 5 days away from one of the most game changing patches in EVE for a long time and there is a lot to do plus the fact that we are involved in a war and taking a new region at the same time. Its been a very busy month and personally i think i’m gonna need a vacation when we are done with this ;D
With these changes that are coming to N3 it has a lot better chance to survive post patch and it also makes more sense to move our main home to Delve and keep our Tenerifis space as a fallback position. We will keep our capital and subcapital ship cache in Tenerifis and jump clones to make sure that we can defend it against anyone trying take our space or threaten our assets. If you want to leave a ratting carrier or some other ratting ships or other stuff you can do that and you can continue to use our space in Tenerifis if you feel like doing that. But the main home of Kadeshi will be moved to Delve post patch. However we will keep corp/alliance moons and stuff in and around tenerifis so make sure you have ships needed to maintain that even after the patch. Set up jump clones and other stuff needed to take care of that. Alliance will continue to supply fuel blocks and other stuff our R64s that we hold in Tenerifis.
This hasn’t been an easy decision to make tho and it has involved a lot soul searching and thought. Kadeshi’s home has been in the south for a long time so its a big change for us in Kadeshi.. its however not the first time that we have thought about doing something different but then we got our old space back again and well then it isn’t so easy to make that leap and make those dreams a reality. We have that chance now and this time we will take that leap and i hope you will take it with me.
I have also talked to a lot diffrent people in the alliance and it became clear to me that i was not alone in thinking that Delve would be a better choice for us to call home. In fact most of the main corps of Kadeshi had already decided that Delve was the better choice and had seen the writing on the wall and was packed and ready to move. So it feels like this change came naturally in a way.
We will using Sunday to do a lot of moving and shit, make sure to be around then.
Move any non essential stuff to Sakht and rest we will move to K-6 for now in Delve.
I will shortly set up contract in M-R for Hyperions/Scorps and Geddon for our Tenerifis defense fleet in M-R. They gonna be dirt cheap.. so not gonna waste your isk.
A big part of being able to defend what N3 will have in the south will be to have jump clones installed in the right systems. Here is a list of those systems..
tl;dr We don’t want the sea of shit blues but we’ll fight to death to defend it all over the map.
Delve or Tenerifis or both?
A lot of you guys has wondered what will happen post patch and what will happen with Tenerifis now that we got space in Delve. Reason that i haven’t really answered that question is that up until now we haven’t really decided on what to do about Delve. The original plan was to take the space in Delve as a proxy empire that we could use for PVP, ratting and other stuff while having industry and a place to fall back on in Tenerifis. During the last few weeks things has developed and finally N3 seems to have a real plan on what to do post patch and its gonna be a lot of changes. The entire border of N3 will change and i can’t go into details on how it will look but a lot people will be moved around and its only reasonable that we at some point will have to give up some of our space in Tenerifis for someone else that could use it in a better way with us having a lot good space in Delve.With these changes that are coming to N3 it has a lot better chance to survive post patch and it also makes more sense to move our main home to Delve and keep our Tenerifis space as a fallback position. We will keep our capital and subcapital ship cache in Tenerifis and jump clones to make sure that we can defend it against anyone trying take our space or threaten our assets. If you want to leave a ratting carrier or some other ratting ships or other stuff you can do that and you can continue to use our space in Tenerifis if you feel like doing that. But the main home of Kadeshi will be moved to Delve post patch. However we will keep corp/alliance moons and stuff in and around tenerifis so make sure you have ships needed to maintain that even after the patch. Set up jump clones and other stuff needed to take care of that. Alliance will continue to supply fuel blocks and other stuff our R64s that we hold in Tenerifis.
Why Delve?
After the last war when we lost all our space and then we somehow got it all back.. and so much more.. Kadeshi’s home has been lost in a sea of blue shit.. no hostiles for regions away.. personally i haven’t set a foot in our home for months.. why? Because it boring as fuck.. i miss the days when we had hostiles next door.. where we could pvp from our home all the time without taking tons of jump bridges and shit to get somewhere.. with a move to Delve Kadeshi could once again be in a border region where we have hostiles close by where we can get fights and have some fun again. Also this patch is about a new beginning for EVE.. and why not take this chance to make a fresh start for us.. embark on a new adventure for Kadeshi. This is why i feel that we should take this chance to make something new for ourselves. I know this might seem scary and it will involve a lot hard work but it will make us stronger in the long run and it is the right choice for us. This will give us a chance to get PVP without being forced to deploy to the other side of EVE and in the new EVE post patch that won’t really be possible in the same way anymore.. and those that does not adapt will die.This hasn’t been an easy decision to make tho and it has involved a lot soul searching and thought. Kadeshi’s home has been in the south for a long time so its a big change for us in Kadeshi.. its however not the first time that we have thought about doing something different but then we got our old space back again and well then it isn’t so easy to make that leap and make those dreams a reality. We have that chance now and this time we will take that leap and i hope you will take it with me.
I have also talked to a lot diffrent people in the alliance and it became clear to me that i was not alone in thinking that Delve would be a better choice for us to call home. In fact most of the main corps of Kadeshi had already decided that Delve was the better choice and had seen the writing on the wall and was packed and ready to move. So it feels like this change came naturally in a way.
What do i do if i have stuff in Tenerifis?
As i said last week before we went on that 3 day break, no matter what you should get any bigger stuff out of Tenerifis before the patch. If you have bulky stuff that will take many jfs to get out post patch u need to get it out now. Same with supers.. and if you still haven’t moved yours and you want into Delve contact Zeta, Agame or me and we will tell you where to go with it.. for those that for some reason won’t have time or can’t make it we will do what we can to help you post patch.. but moving is going to be a pain and be dangerous but it is possible to do it. But try to talk to your corp m8s and have them help you if possible. If you have a corp m8 that has been afk for some time it is now time go call them or text or something and get them online for the next week so that we can get them moved safely.We will using Sunday to do a lot of moving and shit, make sure to be around then.
Move any non essential stuff to Sakht and rest we will move to K-6 for now in Delve.
The defense of Tenerifis
As i have mentioned we have no plans on leaving Tenerifis undefended. If someone shows up and knocks on our summer home we gonna burn them down. For this reason i have had 200 battleships built in M-R in Tenerifis. We also have caps staged there and we will use this to defend our sov in Tenerifis and any assets we have there.I will shortly set up contract in M-R for Hyperions/Scorps and Geddon for our Tenerifis defense fleet in M-R. They gonna be dirt cheap.. so not gonna waste your isk.
A big part of being able to defend what N3 will have in the south will be to have jump clones installed in the right systems. Here is a list of those systems..
- M-R in Tenerifis – Very importantWe might add one additional system that N3 want us to be in closer to our northern border.
– 02V – in Esotera
– 94FR – Immenasa
– Sahkt – Aridia (Might be changed before the patch to a delve system)
– K-6 – Delve – For now anyway
Final words
If you have any additional questions about this feel free to leave them here.. or ask your corp leaderships and they will forward your questions to me. I know that some might not like changes and might be afraid of this but i hope you will give it chance before burning it down.tl;dr We don’t want the sea of shit blues but we’ll fight to death to defend it all over the map.
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Tuesday, October 28, 2014
Leaks: Gentlemen’s.Club Alliance Update
Ok boys and girls I have a lot of ground to cover, so get your reading glasses ready. I DO NOT suggest skimming this post. READ IT! READ IT TWICE! For those of your corp/alliance mates that are illiterate, READ IT TO THEM! Tell them you have a bedtime story, then read them a fucking SWOT, but with the changes coming we cannot have members roaming around aimlessly going “derr… I didn’t know that”.
In this campaign, our group (GCLUB/Nulli/BL) has been the Vanguard force. Our position is grill to grill with the primary CFC forces, and they have made no secret of the fact that they can freely waive their Epeens with Titans, Supers, and massive blobs. We came here expecting to fight difficult (even overwhelming) odds, and we expected to take heavy losses. That is our role in this campaign, and arguably ours is the most fun (especially when SRP’d :)). However, on a more “objective oriented” note, there is also much more going on strategically, than can be seen from the rank and file on the front lines.
I am sure it is apparent by now that the N3 coalition intentionally divided into multiple groups, and we are attacking the CFC on multiple fronts. Our presence (and our constant offensive) in the north has been forcing the CFC to choose what they defend and where; ultimately betraying the level of value placed on each of their allies. As the CFC is forced to choose, and protect only those things (and allies) that they REALLY care about, a very powerful point is made to those who are not so lucky.
For the CFC this is like a really nice ass whoopin. When you are getting hit and kicked from all directions you have to make choices. You have only two hands. You can use them to cover your face, you can cover your ass, or you can cover your balls. However, you can’t cover everything from a standing position. You have to lay on the ground, curl up into a ball, and take your beating on the floor, fetal position, hands cupped around your nut sack!
So… up here in the north… well we are here to kick balls! It isn’t all that surprising that we are getting the bulk of their attention. The only thing that surprises me so far is how many shots we have delivered to those tiny tender testicles!
Even outnumbered and outgunned, we are pulling even draws and sometimes decisive wins. Though not necessary to complete our objective, this is icing on the cake. Our fights have gone far better than I expected, and all of this is made possible with 3 basic ingredients: Good numbers, good choices, and excellent FC’ing. Those are the ingredients for what I like to call “pussy tear soup”. So let’s keep cooking it up, and serving it to the CFC!
Specifically for GCLUB, I am very proud of what we have accomplished in such a short period of time. We are getting bigger, stronger, and gaining in experience and pilot skill. Our development has been phenomenal, and believe me… it has been noticed! So great job all, keep up the good work, and keep pushing numbers, training queues, and proper priorities. At our current rate of growth and development, imagine where we will be in another year…
We have managed to sit down and hammer out a more cohesive and coordinated approach to doctrines. We have already adopted a lot of changes since the start of this deployment, and for now… THAT IS ENOUGH. So to re-iterate, after CBwT, our current doctrines are:
Bombers
Ishtars (now shield)
Cerberus/Scimi (with both RML & HML fit options), and a temp preference for Basilisk Logi
Zealot/Guardian
Loki/Scimitar
Those are still the official GCLUB doctrines, and those are the ONLY ships that are mandatory for our members. Recent changes include some fit tweaking, and a temporary preference for Basilisk with Cerbs (which is a direct counter to CFC Tengus). That is enough for now, and we are going to give you guys some time (at least several weeks) to solidify those before we consider anything else.
We have some pilots who are frantically trying to get settled into our doctrines. Believe me I get that. If you think I don’t, I can sit down some time and tell you horror stories of being in Nulli with <5m skill points (and less than half combat). I feel your pain, and I work very hard to make our environment a thousand times more forgiving than that which I experienced. At the same time I gotta push us toward excellence, and ultimately we have to have good fleets. So to our lower skills pilots, I can’t promise it will be easy, but I can promise that it will be realistic, and as long as you do your part, you will have the time and patience to get where you need to be.
We also have pilots who have very high SP, who can easily shift to new doctrines (with little or no training). So for the other doctrines Nulli may roll out, I will tell you for now that you will likely be encouraged to Train, buy, and field them once you have our primary doctrines covered. You will be encouraged to field them in coalition fleets, and they will be SRP’d (provided they fit within our SRP parameters in terms of risk/reward). This will fall into the “strongly encouraged, but not mandatory” category. It is my hope that we have a good number of pilots who do this, and we will be working out alternative solutions for those who can’t (i.e. what GCLUB will field if the coalition is fielding X doctrine). This process will never be perfect or easy, but we are working hard to improve it.
We have to remember something: These mother fuckers attacked us last year. They tried to wipe us out, and despite their best “heart stabbing” efforts, we quickly re-claimed everything that was lost (and more), and here we are six month later, right back in their faces, and on the attack. So on some level:
“Revenge is a dish that is best served cold? It is very cold… in space.”
~Khan (Stardate 8130.3)
Just in case you are concerned: Make no mistake! I am quite well aware of the coming changes; I am quite well aware of the implications of those changes; and I am quite well aware of the date. So relax!
One thing to keep in mind (whether it be now, or in the future), we will have times that part or all of our cap force will be forward deployed. Even post patch, our caps will travel, our caps will fight in distant locations, and our caps will die in glorious, Titan melting fires! We have been building up to this for some time, and we are at the cusp of an entirely new level of combat in Eve. So trust your leadership, enjoy the process, and pay close attention to announcements!
We are moving our Zealots home, and we are moving our Lokis & Chimeras to Tartoken. Here is a list of what you should have and where:
In Tartoken:
· Bomber (at least 2)
· Ishtar (shield fit)
· Cerberus/Basilisk
· Loki/AB Scimitar (Ready to re-fit MWD for Cerb Fleet if no Basi)
· Dreads
· Carriers (Archon and Chimera)
· Roam & Fun Shit (Talwars, Recons, BLOPs, etc..)
In CKX:
· Bomber (at least 2)
· Cerberus/Scimitar
· Zealot/Guardian
· Supers and Titans
· HD Shit (Ferox, Brutix, etc..)
Note: You will notice that we want our Cerberus fleet in both locations. This is NOT a typo. This is the first step toward a new paradigm, so get used to this idea. Some doctrines will be duplicated and staged in multiple locations. At present you should have the Cerb doctrine BOTH in deployment AND in home space.
Also very much worth noting, I really want people to get used to the “Isk Deployment” concept (details posted HERE). So if you have a Zealot at home already, and bought one for deployment, you can liquidate it (or keep in the area). However, be sure you have a Zealot/Guardian and a Cerb/Scimi at home. We need to be combat ready from home at all times!
#1 – If you do have a bunch of extra, useless ships laying around in CKX (or anywhere else for that matter), that you just haven’t gotten around to moving out and liquidating… remember it is going to be FAR more difficult to do this in 2 weeks. So you might as well take advantage of the long carrier jump ranges, and get that shit moved now if you don’t need it in CKX.
#2 – One of the realities of coming changes is that we will need members to maintain multiple “weapons caches” in various places. We will try to keep this as reasonable as possible, but it does mean that you will possibly need to own 2 or 3 of some doctrines, and if you are short on isk for this, converting that old Mega or Domi or whatever (useless to us atm) into an extra cerb or zealot (or two) would be a far more useful form. Remember all ships are just isk in another form.
#3 – I am very confident in our sov position in Immensea post patch. That said, we are entering a time of change in the Eve Universe. I have ALWAYS encouraged people to be intelligent about unnecessary and excessive isk accumulations in conquerable stations. In the coming months anything can happen. Honestly, I see way more opportunities than threats for us, but we are moving into a more dynamic universe, and being intelligent about asset positioning is always a good move.
In the meantime, please keep doing what you are doing. Keep pushing numbers to fleets, and get your ships positioned in the appropriate locations ASAP!
Overview:
I hope it is obvious, but if not… This deployment is going very, very well for us. We have had some really fun fights, including good capital combat experience for our members along with some very nice capital kills. Honestly I am a little surprised at how well the fights in the North have been going.In this campaign, our group (GCLUB/Nulli/BL) has been the Vanguard force. Our position is grill to grill with the primary CFC forces, and they have made no secret of the fact that they can freely waive their Epeens with Titans, Supers, and massive blobs. We came here expecting to fight difficult (even overwhelming) odds, and we expected to take heavy losses. That is our role in this campaign, and arguably ours is the most fun (especially when SRP’d :)). However, on a more “objective oriented” note, there is also much more going on strategically, than can be seen from the rank and file on the front lines.
I am sure it is apparent by now that the N3 coalition intentionally divided into multiple groups, and we are attacking the CFC on multiple fronts. Our presence (and our constant offensive) in the north has been forcing the CFC to choose what they defend and where; ultimately betraying the level of value placed on each of their allies. As the CFC is forced to choose, and protect only those things (and allies) that they REALLY care about, a very powerful point is made to those who are not so lucky.
For the CFC this is like a really nice ass whoopin. When you are getting hit and kicked from all directions you have to make choices. You have only two hands. You can use them to cover your face, you can cover your ass, or you can cover your balls. However, you can’t cover everything from a standing position. You have to lay on the ground, curl up into a ball, and take your beating on the floor, fetal position, hands cupped around your nut sack!
So… up here in the north… well we are here to kick balls! It isn’t all that surprising that we are getting the bulk of their attention. The only thing that surprises me so far is how many shots we have delivered to those tiny tender testicles!
Even outnumbered and outgunned, we are pulling even draws and sometimes decisive wins. Though not necessary to complete our objective, this is icing on the cake. Our fights have gone far better than I expected, and all of this is made possible with 3 basic ingredients: Good numbers, good choices, and excellent FC’ing. Those are the ingredients for what I like to call “pussy tear soup”. So let’s keep cooking it up, and serving it to the CFC!
Specifically for GCLUB, I am very proud of what we have accomplished in such a short period of time. We are getting bigger, stronger, and gaining in experience and pilot skill. Our development has been phenomenal, and believe me… it has been noticed! So great job all, keep up the good work, and keep pushing numbers, training queues, and proper priorities. At our current rate of growth and development, imagine where we will be in another year…
Mandatory Doctrines:
Doctrines are never easy to coordinate at the coalition level. Each alliance has their own member base, average skill level, preferences, prejudices, and history (i.e. inertia). Doctrine synching is a very delicate subject, and does require compromise. This is a reality that I am sure you are all used to by now, and sometimes it is one of the most frustrating things I have to deal with. There have been a lot of things mentioned, or half announced in TS by various FC’s and individuals. I have recently made clear that all GCLUB doctrine changes will come from myself and Rhaeghar. Period!We have managed to sit down and hammer out a more cohesive and coordinated approach to doctrines. We have already adopted a lot of changes since the start of this deployment, and for now… THAT IS ENOUGH. So to re-iterate, after CBwT, our current doctrines are:
Bombers
Ishtars (now shield)
Cerberus/Scimi (with both RML & HML fit options), and a temp preference for Basilisk Logi
Zealot/Guardian
Loki/Scimitar
Those are still the official GCLUB doctrines, and those are the ONLY ships that are mandatory for our members. Recent changes include some fit tweaking, and a temporary preference for Basilisk with Cerbs (which is a direct counter to CFC Tengus). That is enough for now, and we are going to give you guys some time (at least several weeks) to solidify those before we consider anything else.
Nulli Doctrines:
It is no surprise that we will continue to work very closely with Nulli and will try to stay largely synch’d in terms of doctrines. Nulli is considering a number of doctrine changes that are likely to be announced in the coming days. Largely their doctrine changes will be much more in line with ours, but they will likely have another ship or two on their doctrine list that will NOT officially be on our mandatory list. GCLUB currently has a large span of pilot skill:We have some pilots who are frantically trying to get settled into our doctrines. Believe me I get that. If you think I don’t, I can sit down some time and tell you horror stories of being in Nulli with <5m skill points (and less than half combat). I feel your pain, and I work very hard to make our environment a thousand times more forgiving than that which I experienced. At the same time I gotta push us toward excellence, and ultimately we have to have good fleets. So to our lower skills pilots, I can’t promise it will be easy, but I can promise that it will be realistic, and as long as you do your part, you will have the time and patience to get where you need to be.
We also have pilots who have very high SP, who can easily shift to new doctrines (with little or no training). So for the other doctrines Nulli may roll out, I will tell you for now that you will likely be encouraged to Train, buy, and field them once you have our primary doctrines covered. You will be encouraged to field them in coalition fleets, and they will be SRP’d (provided they fit within our SRP parameters in terms of risk/reward). This will fall into the “strongly encouraged, but not mandatory” category. It is my hope that we have a good number of pilots who do this, and we will be working out alternative solutions for those who can’t (i.e. what GCLUB will field if the coalition is fielding X doctrine). This process will never be perfect or easy, but we are working hard to improve it.
Are We Going to Remain Deployed Through the Patch?
I can’t say for sure, however for sub caps I will say it is extremely likely, and it is possible that our deployment position will be shifted before the patch. The truth is that we have made huge progress, and the advantages of our current strategies are going to be amplified by the November 4th changes. I don’t expect that we will wipe the CFC off the map, but we have an excellent opportunity to cut them down to size, and bring the pain.We have to remember something: These mother fuckers attacked us last year. They tried to wipe us out, and despite their best “heart stabbing” efforts, we quickly re-claimed everything that was lost (and more), and here we are six month later, right back in their faces, and on the attack. So on some level:
“Revenge is a dish that is best served cold? It is very cold… in space.”
~Khan (Stardate 8130.3)
What About Caps before November 4th?
The big question on everyone’s mind. Unfortunately it is also one that I am not going to answer at this time, but will have an announcement on very soon. What I can tell you is this: There is a plan; it is a good plan; and we will (as always) leverage our assets toward the maximum benefit of our alliance and coalition.Just in case you are concerned: Make no mistake! I am quite well aware of the coming changes; I am quite well aware of the implications of those changes; and I am quite well aware of the date. So relax!
One thing to keep in mind (whether it be now, or in the future), we will have times that part or all of our cap force will be forward deployed. Even post patch, our caps will travel, our caps will fight in distant locations, and our caps will die in glorious, Titan melting fires! We have been building up to this for some time, and we are at the cusp of an entirely new level of combat in Eve. So trust your leadership, enjoy the process, and pay close attention to announcements!
Immediate Changes To Our Deployment:
Ok, so I am going to go ahead and announce the following, and ask you to sort it out over the next week or so.We are moving our Zealots home, and we are moving our Lokis & Chimeras to Tartoken. Here is a list of what you should have and where:
In Tartoken:
· Bomber (at least 2)
· Ishtar (shield fit)
· Cerberus/Basilisk
· Loki/AB Scimitar (Ready to re-fit MWD for Cerb Fleet if no Basi)
· Dreads
· Carriers (Archon and Chimera)
· Roam & Fun Shit (Talwars, Recons, BLOPs, etc..)
In CKX:
· Bomber (at least 2)
· Cerberus/Scimitar
· Zealot/Guardian
· Supers and Titans
· HD Shit (Ferox, Brutix, etc..)
Note: You will notice that we want our Cerberus fleet in both locations. This is NOT a typo. This is the first step toward a new paradigm, so get used to this idea. Some doctrines will be duplicated and staged in multiple locations. At present you should have the Cerb doctrine BOTH in deployment AND in home space.
Also very much worth noting, I really want people to get used to the “Isk Deployment” concept (details posted HERE). So if you have a Zealot at home already, and bought one for deployment, you can liquidate it (or keep in the area). However, be sure you have a Zealot/Guardian and a Cerb/Scimi at home. We need to be combat ready from home at all times!
Asset Review:
If your like me, you have a fuck ton of extra ships laying around. I have Geddons, Maelstroms, Scorpions, and shit in various locations throughout the universe. In CKX I have 3 extra Domis, a couple Mega’s, several Brutix, a few extra Scorpions, and a fuck ton of misc. small shit I don’t sue. I strongly encourage members to re-evaluate what they have where, and what they still need and don’t. There are three reasons for this:#1 – If you do have a bunch of extra, useless ships laying around in CKX (or anywhere else for that matter), that you just haven’t gotten around to moving out and liquidating… remember it is going to be FAR more difficult to do this in 2 weeks. So you might as well take advantage of the long carrier jump ranges, and get that shit moved now if you don’t need it in CKX.
#2 – One of the realities of coming changes is that we will need members to maintain multiple “weapons caches” in various places. We will try to keep this as reasonable as possible, but it does mean that you will possibly need to own 2 or 3 of some doctrines, and if you are short on isk for this, converting that old Mega or Domi or whatever (useless to us atm) into an extra cerb or zealot (or two) would be a far more useful form. Remember all ships are just isk in another form.
#3 – I am very confident in our sov position in Immensea post patch. That said, we are entering a time of change in the Eve Universe. I have ALWAYS encouraged people to be intelligent about unnecessary and excessive isk accumulations in conquerable stations. In the coming months anything can happen. Honestly, I see way more opportunities than threats for us, but we are moving into a more dynamic universe, and being intelligent about asset positioning is always a good move.
Summary:
I am probably going to be releasing a LOT more information on a number of subjects in the coming week or two. I strongly encourage taking the time to read it.In the meantime, please keep doing what you are doing. Keep pushing numbers to fleets, and get your ships positioned in the appropriate locations ASAP!
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Monday, October 27, 2014
Black Legion Phoebe Orders Leaked
On Saturday, 25th October 2014, an alliance meeting was called for Black Legion. to issue orders in preparation for Phoebe release on the 4th November 2014.
The first point made was that Infomorph Psychology and Synchronizing are to be trained to level 4 at least to make rapid movement across the universe easier and so that BL. can re-deploy quickly if required. It will help BL. retain a certain amount of mobility post patch and seems to be something a lot of the alliances are thinking of.
Orders also still stand for everyone to move everything to Tartoken by the 29th October, so that when the next move op happens, everyone will be moving from Tartoken with the cyno chain that will be supplied by BL.. As to where they are going, a document was released to BL. members that showed the pro’s and cons for regions including:
Curse - which would put BL. in the locality of INIT, HERO, PROVI and PL but may cause TZ issues and put them a long way from the CFC, if they are still going to try and take them down.
Lonetrek - which is nice and close to Jita and within hit range of a number of CFC regions and certain low-sec entities for content but any gains in CFC space would likely be temporary as CFC will probably turn up in force.
Venal - which is right in the middle of CFC space and would make for good content creation with lot’s of people to fight and there will be enough PVE content and moons to set up a good source of income. However this will make movements for caps difficult as all mid points would be in hostile space and PVP content would depend totally on CFC as no one else is around to fight or, if not blueballed by CFC, they will likely get blobbed when the CFC DO decide to fight. Also high potential for hellcamped stations by bored CFC members.
Fountain Core – close to ‘money moons’ which will either generate ISK for the alliance if flipped or generate fights if others come to defend. A number of outer CFC alliances would be close by. PVE content for individuals would be good through Angel and Serpentis missions as well as exploration. However this will need a mid point in hostile space for JF’s to get to high-sec and there is a low chance of either getting hellcamped by CFC or their local allies.
The document also asks four main questions:
As to where they are going, it seems like BL. are looking either towards Fountain Core or Venal, once that is decided, with the help of an alliance vote, the BL. leadership have declared that this will be the alliance home for the foreseeable future.
BL. seems to have also come to terms with the fact that the old EvE ways will be dying after this patch and that the will need to adapt and improve in certain areas to help them be successful in what will soon be a totally new game of EvE. BL. have said they will stop looking at the entire universe and just focus themselves on certain regions and their local area. Hopefully this will increase their effectiveness as an alliance.
BL. leadership have promised that they do have a plan for the alliance for the long term. This will be unfolding over the weeks after the Phoebe patch and when they know what the new ‘occupancy affected SOV’ will entail.
Orders in regards to supers are to not sell them, infact the BL. orders are to buy as many as they can possibly get their hands on. Titans are prefered over supercapitals and Leviathans are the preferred titan of BL. at the moment.
The first point made was that Infomorph Psychology and Synchronizing are to be trained to level 4 at least to make rapid movement across the universe easier and so that BL. can re-deploy quickly if required. It will help BL. retain a certain amount of mobility post patch and seems to be something a lot of the alliances are thinking of.
Orders also still stand for everyone to move everything to Tartoken by the 29th October, so that when the next move op happens, everyone will be moving from Tartoken with the cyno chain that will be supplied by BL.. As to where they are going, a document was released to BL. members that showed the pro’s and cons for regions including:
Curse - which would put BL. in the locality of INIT, HERO, PROVI and PL but may cause TZ issues and put them a long way from the CFC, if they are still going to try and take them down.
Lonetrek - which is nice and close to Jita and within hit range of a number of CFC regions and certain low-sec entities for content but any gains in CFC space would likely be temporary as CFC will probably turn up in force.
Venal - which is right in the middle of CFC space and would make for good content creation with lot’s of people to fight and there will be enough PVE content and moons to set up a good source of income. However this will make movements for caps difficult as all mid points would be in hostile space and PVP content would depend totally on CFC as no one else is around to fight or, if not blueballed by CFC, they will likely get blobbed when the CFC DO decide to fight. Also high potential for hellcamped stations by bored CFC members.
Fountain Core – close to ‘money moons’ which will either generate ISK for the alliance if flipped or generate fights if others come to defend. A number of outer CFC alliances would be close by. PVE content for individuals would be good through Angel and Serpentis missions as well as exploration. However this will need a mid point in hostile space for JF’s to get to high-sec and there is a low chance of either getting hellcamped by CFC or their local allies.
The document also asks four main questions:
Do BL. want to take SOV post Phoebe?
Do BL. want to continue taking on the CFC blob, maybe without friends like the rest of N3 to help?
Where will BL. find the most fun content?
Do BL. decide to take a easy option, like Lonetrek? Or a riskier strategy like moving out to Venal?
Do BL. want to continue taking on the CFC blob, maybe without friends like the rest of N3 to help?
Where will BL. find the most fun content?
Do BL. decide to take a easy option, like Lonetrek? Or a riskier strategy like moving out to Venal?
As to where they are going, it seems like BL. are looking either towards Fountain Core or Venal, once that is decided, with the help of an alliance vote, the BL. leadership have declared that this will be the alliance home for the foreseeable future.
BL. seems to have also come to terms with the fact that the old EvE ways will be dying after this patch and that the will need to adapt and improve in certain areas to help them be successful in what will soon be a totally new game of EvE. BL. have said they will stop looking at the entire universe and just focus themselves on certain regions and their local area. Hopefully this will increase their effectiveness as an alliance.
BL. leadership have promised that they do have a plan for the alliance for the long term. This will be unfolding over the weeks after the Phoebe patch and when they know what the new ‘occupancy affected SOV’ will entail.
Orders in regards to supers are to not sell them, infact the BL. orders are to buy as many as they can possibly get their hands on. Titans are prefered over supercapitals and Leviathans are the preferred titan of BL. at the moment.
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Sunday, October 26, 2014
Phoebe, and the Null Resource Advantage
Let’s talk more about the dark side of Phoebe and the jump changes.
First, let’s state the problem that plagues all competitive multiplayer games but open ended games like EVE the most, the n+1 problem:
In EVE, n can refer to the amount of ISK, skill points, friends, experience, etc. Basically, there is always an advantage to have more of things available to you than your opponents. This is a fact of gaming life. As well as business and life in general. There is a constant need for more resources. Or as the last George Carlin put it, "The meaning of life is just trying to find a place for your stuff.".
In gaming this inherent advantage is addressed by caps on players, either direct or indirect. Limiting points, items, money, or other in-game resources. Limits in skill discrepancies, always trying to find ways to give the "little guy", i.e. the side on the lower end of the n+1 problem, the ability to punch up against the “big guy”. Adding in diminishing returns, or more of a particular item or mechanic to try and bring "stuff" in balance.
A common complaint about any changes to nullsec is some variant of “this change benefits the big coalitions more than the little guys you want to balkanize null sec with because they have more of [insert specific resource here]“. Well, DUH! The larger and more organized group will ALWAYS have an advantage over the smaller and less organized groups unless the former choose not to take it. This is not a surprise. The goal of changes should be to give so many decisions and actions for large groups to take that they cannot press the advantage in all areas at the same time. To diffuse their advantage across multiple areas to the point they still have an advantage, but so that the opportunity for smaller groups to enter into the scuffle is always there.
This is what the jump ship and fatigue changes in Phoebe are trying to do: limit power projection of all capital fleets AND force large coalitions to make choices about how they use their n+1 advantage to the best effect, hopefully leaving opportunities open for smaller groups to gain footholds in the game. Right now, there is no choice to be made when faced with the question of smashing a smaller group because of the ease of tactical and strategic deployment of capitals, or rather the only choice is “do I feel like it?” and that’s not a good gameplay design.
So we get Phoebe. And one of the responses is “well, the large capital using coalitions will just put caches of capital ships all over the galaxy and use jump clones or interceptors to get to them when needed”.
Yes, yes they will.
The groups we are talking about are some of the most organized and affluent in EVE’s history, there is literally no mechanical solution to force projection they cannot buy and/or maneuver around with enough effort. But that’s the key word there, isn’t it? Effort.
Yes, they will create stockpiles of capital ships in various NPC stations and POS around the cluster (easier with regular caps than with super caps). Yes they will be able to avoid the jump fatigue mechanic with interceptors and/or jump clones to get to the caches as they need them. Yes, they will recruit or create more specialty accounts to accomplish this. Yes, they are still going to be able to throw their weight around considerably.
But hopefully the effort of making and maintaining these caches in an operational and ready to go state adds enough complexity to force projection to cause these large powerful groups to have to make decisions that leave gaps in the defenses. The point seems to be that these concessions will force a train of thought that means these larger groups will not only have to expend vast amounts of resources to maintain their holdings. Creating the opportunity for exploitation by smaller groups with a keen eye and ear to the ground. A small group with proper planning and good intel could easily cause havoc for these larger groups, mostly by gumming up the deployment of these caches. Thereby forcing redeployment and restructuring. A very cat and mouse game may emerge.
Only time will tell.
First, let’s state the problem that plagues all competitive multiplayer games but open ended games like EVE the most, the n+1 problem:
All else being equal, the side with n resources is at a disadvantage to the side with n+1 resources.
In EVE, n can refer to the amount of ISK, skill points, friends, experience, etc. Basically, there is always an advantage to have more of things available to you than your opponents. This is a fact of gaming life. As well as business and life in general. There is a constant need for more resources. Or as the last George Carlin put it, "The meaning of life is just trying to find a place for your stuff.".
In gaming this inherent advantage is addressed by caps on players, either direct or indirect. Limiting points, items, money, or other in-game resources. Limits in skill discrepancies, always trying to find ways to give the "little guy", i.e. the side on the lower end of the n+1 problem, the ability to punch up against the “big guy”. Adding in diminishing returns, or more of a particular item or mechanic to try and bring "stuff" in balance.
A common complaint about any changes to nullsec is some variant of “this change benefits the big coalitions more than the little guys you want to balkanize null sec with because they have more of [insert specific resource here]“. Well, DUH! The larger and more organized group will ALWAYS have an advantage over the smaller and less organized groups unless the former choose not to take it. This is not a surprise. The goal of changes should be to give so many decisions and actions for large groups to take that they cannot press the advantage in all areas at the same time. To diffuse their advantage across multiple areas to the point they still have an advantage, but so that the opportunity for smaller groups to enter into the scuffle is always there.
This is what the jump ship and fatigue changes in Phoebe are trying to do: limit power projection of all capital fleets AND force large coalitions to make choices about how they use their n+1 advantage to the best effect, hopefully leaving opportunities open for smaller groups to gain footholds in the game. Right now, there is no choice to be made when faced with the question of smashing a smaller group because of the ease of tactical and strategic deployment of capitals, or rather the only choice is “do I feel like it?” and that’s not a good gameplay design.
So we get Phoebe. And one of the responses is “well, the large capital using coalitions will just put caches of capital ships all over the galaxy and use jump clones or interceptors to get to them when needed”.
Yes, yes they will.
The groups we are talking about are some of the most organized and affluent in EVE’s history, there is literally no mechanical solution to force projection they cannot buy and/or maneuver around with enough effort. But that’s the key word there, isn’t it? Effort.
Yes, they will create stockpiles of capital ships in various NPC stations and POS around the cluster (easier with regular caps than with super caps). Yes they will be able to avoid the jump fatigue mechanic with interceptors and/or jump clones to get to the caches as they need them. Yes, they will recruit or create more specialty accounts to accomplish this. Yes, they are still going to be able to throw their weight around considerably.
But hopefully the effort of making and maintaining these caches in an operational and ready to go state adds enough complexity to force projection to cause these large powerful groups to have to make decisions that leave gaps in the defenses. The point seems to be that these concessions will force a train of thought that means these larger groups will not only have to expend vast amounts of resources to maintain their holdings. Creating the opportunity for exploitation by smaller groups with a keen eye and ear to the ground. A small group with proper planning and good intel could easily cause havoc for these larger groups, mostly by gumming up the deployment of these caches. Thereby forcing redeployment and restructuring. A very cat and mouse game may emerge.
Only time will tell.
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Nulli Secunda Alliance Update
Alliance Updates are intended for an internal audience and should be considered propaganda or taken with a grain of salt.
This update will cover what we will be doing for the next 10 days right up until the release of Phoebe and how you can get ready. Please read the entire post thoroughly and work hard over the next week to findtime to complete any preparation that you don’t already have done. Most of you won’t need to do anything, for the rest of you this should take virtually no time to get ready. Our plans for Phoebe are simple, and we’re incredibly excited about some of the ideas we have for these new game mechanics. Here are the 5 steps/announcements/stuff of our simple Phoebe plan:
This update will cover what we will be doing for the next 10 days right up until the release of Phoebe and how you can get ready. Please read the entire post thoroughly and work hard over the next week to findtime to complete any preparation that you don’t already have done. Most of you won’t need to do anything, for the rest of you this should take virtually no time to get ready. Our plans for Phoebe are simple, and we’re incredibly excited about some of the ideas we have for these new game mechanics. Here are the 5 steps/announcements/stuff of our simple Phoebe plan:
1) We will be moving everything out of Tartoken and deploying to a new staging system on Sunday, November 2nd:
The exact time of the move op will be posted on
the calendar this upcoming Sunday after our corp leadership meeting,
but expect it to be around the 19:00-20:00 range. There has never been a
more important move op, if it is at all possible for you to make it to
the scheduled move then you need to do so. I know this is cutting it
close to the November 4th Phoebe patch, but because we only have dreads,
carriers, and subcaps in Tartoken, this should be a move we are capable
of making successfully before the jump drive changes. We have very
good reasons for waiting this late to shift to our final destination
before Tartoken, and they outweigh all of the obvious issues that moving
this late might cause. We will do our best to run what is basically a
constant cyno route to our new staging system for the 48 hour period
between when we move and when the Phoebe patch is deployed.
However, I know there will be some of you that
will legitimately not be able to make any move op between Nov. 2nd and
Nov. 4th. If you know that you will not be able to make those ops, or
are in any way concerned that you could miss those ops, then you should
pack up all of your things and talk to your corp members to help get
them moved during the move op. We will be making more than one trip to
go back and get all of the capitals and subcaps, so there will be plenty
of opportunities for your corp mates to get your stuff moved. You have
8 days to determine whether or not you will be able to make the move op
and plan accordingly.
I can not stress this enough, and will be pinging about
this every single day until Nov. 2nd, BUT YOU NEED TO EITHER MAKE THIS
MOVE OP OR GET YOUR TARTOKEN STUFF TO SOME CORP MEMBERS BEFORE NOVEMBER
2ND.
If you have pvp assets in Kheram that you
would like to move to our new staging system, then you need to move
those assets to Tartoken before the move op. Our new deployment will
still be a combat deployment, so you still only need your combat assets.
All Titan and Super pilots have different orders that
are on the supercapital forums. If you are a super and titan pilot and
do not have access to those forums, that sounds like a problem you
should get fixed.
2) You need to finish training the mandatory jump clone
skills we asked you to train during the Tartoken move op. For those of
you who don’t remember, these skills will be mandatory for everyone to
have by November 4th (you can easily train all this in time):
Infomorph Psychology V
Infomorph Synchronizing IV
Advanced Infomorph Psychology IV
We would actually like everyone to have all
those skills ready by November 2nd, as we will be strategically placing
jump clones during our move op (as well as during the week before it).
However, if you are going to be cutting it tight to make the deadline,
We would rather you train Informorph Psychology V first, then Infomorph
Synchronizing to IV, then Advanced Infomorph to as high as you can get
it before the op (and then obviously finish it to IV as soon as
possible).
Every combat pilot, including dread and carrier
pilots (but not supers or titans) is required to have these jump clone
skills trained. This is as mandatory as mandatory things get as far as
I’m concerned. It’s a quick train, but more importantly, so much of our
plans post-Phoebe will revolve around our new Jump Clone strategy. We
will go over in detail our methods and plans at the Nov. 2nd meeting,
but for now you need to start minimizing the amount of jump clones you
have for personal use. With the required skills trained, you’ll be able
to own a maximum of 9 jump clones. Right now we are trying to decide
between requiring you to have 5 or 6 of your jump clones reserved for
alliance use. It’ll be at least 5 (but I’m pushing hard for 6). This
will leave you 3 or 4 jump clones for personal use. If that's not
enough for you currently, then you need to find a way to make that
enough. I wish we could be flexible on this, but we can't.
Orders for where to place the jump clones will
come out this Sunday after our corp leadership meeting. This should
give people who can’t make the Nov. 2nd move op plenty of time to
teledeath and install a jumpclone somewhere.
3) Once you have finished training the required jump
clone skills, we need you to spend 4 days following these skill training
orders:
While not as crucial as the jump clone thing
above, it is very important that we get as many of you as possible to
follow these next instructions before November 2nd. The more of you who
do this, the more effective we will be:
On any account you own, pick a character that you think
you will lose the least post Phoebe (or make a new one if you have an
open slot). It’s important that this character is not your main PVP
character, or isn’t a character you plan on Jump cloning a lot.
You will then pause the skill training on this account
for whatever character is training so that you can train the 4 day skill
plan below. This is why it’s required for you to finish the jump clone
skills before training these skills. I know that no one likes wasting
skill training time, but this is a 4 day skill plan for even the most
basic character. All we are asking for is 4 days.
The skills you need to train are listed in this forum thread: http://forums.nullis...and-aid-fleet/
If this character is not currently in a nulli corp, he doesn’t need to join one yet, we will take care of that on November 2nd.
IF YOU ALREADY HAVE AN ALT CHARACTER THAT IS NOT A PVP
CHARACTER AND HAS ALL OF THESE SKILLS, THEN YOU CAN USE THAT CHARACTER.
That should save you some time.
4) We are relocating Nulli’s home base/asset storage
location from Kheram to UW9B-F in Curse:
http://evemaps.dotla...ap/Curse/UW9B-F
We told everyone a few weeks ago that we would
be discontinuing Kheram as our home base as it is no longer practical to
keep assets their with the Phoebe changes. We have finally decided on
UW9B-F as a place that fulfills the most of our needs in a “home system”
for whatever that will mean in a post-Phoebe world. UW9B and it’s
adjacent system have good 5-LY jump ranges for various jump routes, and
of course some of you will remember that this was the same system we
used to pool our assets after the 0-W hellcamp. Some corps already have
offices, and there are plenty available either in system or within one
jump for every corp to have an office.
Basically, everything you have now in Kheram
that you don’t want to leave in high sec and don’t want to take to our
next deployment, needs to be moved to UW9B-F. The focus should be on
things that can’t be moved in a jump freighter, as JFs will still be
able to move around pretty freely post patch.
5) There are no orders to evacuate anything out of any
conquerable space that we currently own. However, if you have things in
a conquerable station that can not be moved with a Jump Freighter, and
you do not want/need to keep it in the conquerable station, then the
place you should move that stuff to is UW9B-F.
Basically, there is no space we are planning on
purposefully conceding or not defending. So if you are doing industry
things, or ratting things, or whatever down in our sov, then there is no
reason for you to evac those assets unless you feel that you wouldn't
be able to get them out quickly in an emergency. If you have assets
that are much larger than a few jump freighter runs (a.k.a you’ve been
saving cap parts for a super/titan), or have assets that can not
physically fit in a jump freighter, then you will need to discuss that
with your corp leadership after this upcoming Sunday. Your corp
leadership will be getting information as to what we plan to do with
things like super and titan building and other heavy assets of that
nature on Sunday, and will then plan accordingly on what to do with your
stuff.
Conclusion/Summary/whatever:
That's it, do those things. Morale speechs and
narrative crafting and shit like that will be saved for the November 2nd
alliance meeting. You should all make an effort to ensure that not
only are you prepared and finished with all of these things, but that
your corp is as well. I'll be pinging this thread and information about
it every day multiple times a day. We will still be running fleets
from Tartoken, so there's no need to leave here except to do stuff that
is detailed in this post.
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